Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the bishop leaps from E5 to F4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to C4; then rat's king advances from E8 to F8. our hero advances the pawn from D2 to D3.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from C1 to B2.
From the dark, Rat pushes the knight to B6, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F4. Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
Rat sets the knight on A4, watching every square, while without hurry or fear, our hero places the bishop on E5. From the dark, Rat pushes the pawn to G5.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat answers by moving the knight from A4 to B6. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the knight to D7. our hero captures the enemy pawn: the bishop leaps from C7 to A5.
Rat's knight advances from D7 to B8. our hero advances the pawn from F3 to F4, and right after that rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the king to F7, while our hero's bishop takes E5, leaving C3 behind.
Rat answers by moving the king from F7 to E7, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from D7 to E7. our hero advances the pawn from G4 to G5; then rat sets the knight on A6, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the knight to B4. our hero's pawn crowns on G8 and becomes a queen.
After toppling the pawn on D3, Rat threatens our hero's king.
our hero slides the king across the board, from E1 to E2. After toppling the pawn on F4, Rat threatens our hero's king.
our hero captures the enemy knight: the bishop leaps from E5 to F4.
Rat's pawn advances from E6 to E5. our hero claims the enemy pawn by landing on E5.
Rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to F7.
From the dark, Rat pushes the king to C8, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from C8 to D8, and our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to C8. our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 9 / 4
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.