Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its pawn from C7 to D6 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F4; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from E8 to F7.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the knight on B6, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E6, and our hero's pawn takes H3, leaving H2 behind.

Rat answers by moving the pawn from C6 to C5. our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to F5.

A cruel blow: Rat's pawn captures our hero's pawn on F5.

our hero claims the enemy pawn by landing on F5.

Rat sets the knight on C8, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E5, while our hero's pawn takes F6, leaving F5 behind.

Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Rat brings the knight to D6.

our hero's pawn crowns on F8 and becomes a queen.

Rat's king advances from E5 to D5. our hero advances the queen from F8 to F1; then rat sets the king on C6, watching every square.

Without hurry or fear, our hero places the queen on G1. From the dark, Rat pushes the king to D5. our hero captures the pawn on C5 and leaves Rat in check.

Rat answers by moving the king from D5 to E4. our hero captures the pawn on C4 and leaves Rat in check.

With dungeon cunning, Rat brings the king to F5. our hero captures the pawn on E6 and leaves Rat in check.

Rat's king advances from F5 to G5. our hero claims the enemy knight by landing on D6.

Rat's pawn falls on D6 and tears the queen from our hero.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the pawn to G5.

Rat's king falls on G5 and tears the pawn from our hero.

our hero slides the king across the board, from E1 to F1; then with dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to E1, and right after that rat's king advances from F4 to F5.

Check: our hero tightens the net by bringing the pawn to E4.

A cruel blow: Rat's king captures our hero's pawn on E4.

our hero gives check with the pawn on D3.

Rat's king falls on D3 and tears the pawn from our hero.

our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from D3 to D2, while our hero slides the king across the board, from F2 to F1.

With dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the pawn to C4; then rat's pawn advances from D6 to D5.

our hero claims the enemy pawn by landing on D5.

Rat sets the king on D2, watching every square, and without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to C1, while our hero's pawn takes D7, leaving D6 behind.

Rat answers by moving the king from C1 to B2. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Rat brings the king to C3. our hero captures the pawn on A5 and leaves Rat in check.

Rat's king advances from C3 to D4. our hero gives check with the queen on B4.

Rat sets the king on D3, watching every square, while without hurry or fear, our hero places the queen on B2. From the dark, Rat pushes the king to E4, and our hero's queen takes C3, leaving B2 behind.

Rat answers by moving the king from E4 to D5, while our hero slides the queen across the board, from C3 to E1. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the pawn to A5; then rat's king advances from D6 to C6. our hero advances the pawn from A5 to A6, and right after that rat sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to B7. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from B7 to C7, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from D6 to C7. our hero advances the pawn from A5 to A6; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to C7. our hero gives check with the queen on B8.

Rat answers by moving the king from C7 to D7. our hero's pawn crowns on A8 and becomes a queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 10 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 13
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

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