Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on E8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to E6. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to A4, and rat's king advances from E8 to F7.
our hero advances the pawn from E2 to E4, while rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on C3.
Rat gives check with the knight on D3.
our hero's king takes F1, leaving E1 behind. Rat answers by moving the knight from D3 to B2, and right after that our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to F2. Rat advances to F4 and claims our pawn.
our hero advances the king from F2 to G1, and rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on G3.
Rat advances to A4 and claims our pawn.
From G3 to F4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from E6 to E5. A clean strike: our hero's pawn topples the pawn on E5.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to E6, and rat's king advances from H7 to G6.
our hero advances the pawn from E6 to E7, while rat sets the king on F7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
Rat moves the king from F7 to E8 and topples our hero's queen.
our hero's king takes G2, leaving G1 behind. Rat answers by moving the knight from A4 to B6, and right after that our hero slides the king across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to D7. A clean strike: our hero's king topples the pawn on G4.
Rat's king advances from D7 to E6. our hero advances the pawn from H2 to H4, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from F8 to F7; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to A8.
From E6, our hero's pawn forces Rat to defend.
Rat's king advances from F7 to F8. our hero advances the king from G5 to G6, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the knight to B6; then our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the knight from B6 to D7. Check: our hero tightens the net by bringing the pawn to H7.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to F7, while rat's pawn advances from A5 to A4.
Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the knight on F8, watching every square; then without hurry or fear, our hero places the queen on E1. From the dark, Rat pushes the knight to D7, and right after that our hero's queen takes G1, leaving E1 behind.
Rat answers by moving the knight from D7 to F6; then our hero slides the queen across the board, from G1 to C1. With dungeon cunning, Rat brings the knight to D5.
With a steady hand, our hero brings the queen to B2. Rat moves the knight from D5 to C3 and topples our hero's pawn.
By taking the knight on C3, our hero drives Rat into check.
Rat advances to H7 and claims our pawn.
From C2, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H6. A clean strike: our hero's queen topples the pawn on A4.
Rat answers by moving the king from H6 to H7, and right after that our hero slides the queen across the board, from A4 to A5. With dungeon cunning, Rat brings the king to H8.
A clean strike: our hero's queen topples the pawn on C5.
Rat's pawn advances from C7 to C6. From C5 to C6, our hero's queen swallows Rat's pawn.
Rat sets the king on H7, watching every square. And it is checkmate: our hero ends the game on H1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 13
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.