Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from D7 to E8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat advances to B2 and claims our pawn.
our hero slides the pawn across the board, from E4 to E5, and with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to E6, while rat's knight advances from D7 to E5.
our hero advances the pawn from F2 to F4. Rat gives check with the knight on F3.
A clean strike: our hero's pawn topples the knight on F3.
From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes F5, leaving F4 behind. Rat's pawn crowns on B1 and a hostile queen is born.
our hero slides the king across the board, from E1 to E2. Rat gives check with the queen on E1.
From E2 to E1, our hero's king swallows Rat's queen.
Rat's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat advances to F5 and claims our pawn.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to A4.
A clean strike: our hero's pawn topples the pawn on F5.
Rat answers by moving the pawn from C4 to C3. From D2 to C3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the pawn to F6, while rat's king advances from D8 to E8.
From F6 to E7, our hero's pawn swallows Rat's pawn.
Rat moves the king from E8 to E7 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Rat brings the king to F8.
our hero gives check with the pawn on E7.
Rat's king advances from F8 to E8. our hero advances the king from E1 to E2, while rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the pawn to C4; then our hero's king takes E4, leaving E3 behind.
Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the king across the board, from E4 to E5. With dungeon cunning, Rat brings the king to D7.
Promotion: on E8, our hero turns a pawn into a queen.
Rat advances to E8 and claims our queen.
our hero advances the king from E5 to E6, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on F7.
From the dark, Rat pushes the king to G7, and right after that our hero's king takes E7, leaving E6 behind. Rat answers by moving the king from G7 to H8.
Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to F7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 53 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 4
- Material captured (hero / opponent)
- 16 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.