Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on C2.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from E7 to E5. our hero advances the pawn from H4 to H5.
Rat captures the pawn on C2 and puts our hero in check.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to D5. From D2 to C2, our hero's king swallows Rat's knight.
Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to H7, and rat's king advances from F7 to G7. our hero advances the pawn from G2 to G4, while rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F7.
Promotion: on H8, our hero turns a pawn into a queen.
Rat answers by moving the king from F7 to E7. By taking the pawn on E5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to B4, while rat's king advances from D7 to D8.
From B4 to A5, our hero's pawn swallows Rat's pawn.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the pawn from C6 to C5. A clean strike: our hero's queen topples the pawn on D5.
With dungeon cunning, Rat brings the king to B8. From D5 to C5, our hero's queen swallows Rat's pawn.
Rat's king advances from B8 to C8. our hero advances the pawn from A6 to A7, while rat sets the king on D7, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E6. our hero gives check with the queen on E8.
Rat answers by moving the king from E6 to F6. Mate. our hero's queen on E5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.