Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's queen lands on F4 and defeats Spider's rook!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Spider moves the pawn from E3 to F2 and topples our hero's pawn.

our hero slides the king across the board, from E2 to F1, while with dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the pawn to G3, and spider's king advances from E8 to F8.

our hero advances the pawn from G3 to G4, while spider sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Spider pushes the knight to H5; then our hero's king takes G2, leaving F1 behind. Spider's pawn crowns on F1 and a hostile bishop is born.

From G2 to F1, our hero's king swallows Spider's bishop.

With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the king to E2. Check from Spider: the knight plants itself on G3.

our hero advances the king from E2 to F3, and spider sets the king on F7, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Spider pushes the knight to E4. From E3 to E4, our hero's king swallows Spider's knight.

Check from Spider: the knight plants itself on G3.

A clean strike: our hero's king topples the pawn on E5.

With dungeon cunning, Spider brings the knight to H5. With a steady hand, our hero brings the king to D4, and spider's king advances from F7 to E8.

A clean strike: our hero's king topples the pawn on C3.

Spider sets the knight on G3, watching every square, and right after that without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the knight to E4.

A clean strike: our hero's king topples the pawn on A3.

Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the king across the board, from A3 to A4. With dungeon cunning, Spider brings the pawn to E5.

A clean strike: our hero's king topples the pawn on A5.

Spider's knight advances from E4 to C3. our hero advances the pawn from A2 to A3, and spider sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to E8. From B4 to C3, our hero's king swallows Spider's knight.

Spider answers by moving the king from E8 to D7; then our hero slides the king across the board, from C3 to C4. With dungeon cunning, Spider brings the king to D6.

With a steady hand, our hero brings the pawn to A4, and spider's pawn advances from E5 to E4. our hero advances the king from C4 to B5, while spider sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Spider pushes the pawn to E2; then our hero's pawn takes A6, leaving A5 behind.

Spider's pawn crowns on E1 and a hostile rook is born.

our hero slides the pawn across the board, from A6 to A7. Spider gives check with the rook on B1.

With a steady hand, our hero brings the king to C4, while spider's pawn advances from C7 to C5. Promotion: on A8, our hero turns a pawn into a queen.

Check from Spider: the rook plants itself on B4.

Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the rook to F4. Check: our hero tightens the net by bringing the queen to B8.

Spider answers by moving the king from D6 to D7. A clean strike: our hero's queen topples the rook on F4.

With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the queen to F7, and spider's king advances from C8 to D8.

A clean strike: our hero's queen topples the pawn on G6.

Spider sets the king on C8, watching every square. our hero gives check with the queen on C6.

From the dark, Spider pushes the king to D8; then our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the king from D8 to E7.

By taking the pawn on C5, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the pawn to G7, while spider's king advances from E6 to F6.

Promotion: on G8, our hero turns a pawn into a queen.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 15 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
20 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

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