Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on D3.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from F6 to D5. From F3 to E5, our hero's knight swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to G5. A clean strike: our hero's knight topples the pawn on G6.

Spider's pawn advances from E7 to E6. our hero advances the knight from G6 to H4, and spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the knight to H7, and right after that our hero's knight takes F3, leaving H4 behind.

Spider answers by moving the pawn from A6 to A5; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Spider brings the knight to F6.

With a steady hand, our hero brings the knight to E5, and spider's knight advances from F6 to E4. our hero advances the pawn from G3 to G4, while spider sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the pawn to E2.

A clean strike: our hero's king topples the pawn on E2.

Spider answers by moving the king from E8 to E7, and right after that our hero slides the king across the board, from E2 to D3. Spider's knight reaches C5 and threatens our hero's king.

With a steady hand, our hero brings the king to C4, while spider's knight advances from C5 to B7. our hero advances the king from C4 to B5, and spider sets the knight on E3, watching every square.

Check: our hero tightens the net by bringing the knight to G6.

From the dark, Spider pushes the king to D6, and right after that our hero's pawn takes G5, leaving G4 behind. Spider answers by moving the pawn from E6 to E5.

A clean strike: our hero's king topples the pawn on A4.

With dungeon cunning, Spider brings the king to D7. From A4 to A3, our hero's king swallows Spider's pawn.

Spider captures the pawn on C2 and puts our hero in check.

our hero advances the king from A3 to B3. Check from Spider: the knight plants itself on A1.

From B3 to C3, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the knight to D8. Check: our hero tightens the net by bringing the knight to F8.

Spider answers by moving the king from D7 to E7, and right after that our hero slides the knight across the board, from F8 to H7. With dungeon cunning, Spider brings the pawn to E4.

With a steady hand, our hero brings the pawn to G6, while spider's knight advances from D8 to E6. our hero advances the pawn from A2 to A3, and spider sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the king on D3. Check from Spider: the knight plants itself on F4.

From D3 to E3, our hero's king swallows Spider's pawn.

Spider answers by moving the knight from F4 to D3. A clean strike: our hero's king topples the knight on D3.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the pawn to G7, and spider's knight advances from A1 to B3.

our hero advances the pawn from A3 to A4, while spider sets the knight on A5, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to D7. our hero gives check with the queen on D5.

Spider answers by moving the king from D7 to C8. From F5, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the knight to F8, while spider's pawn advances from C7 to C6.

And it is checkmate: our hero ends the game on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 17 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 59% of the games on this floor.

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