Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's queen lands on H8 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Spider brings the pawn to G5. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Spider's knight advances from E4 to D6. our hero advances the pawn from E3 to E4, and right after that spider sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the pawn to A5, while our hero's pawn takes G4, leaving G2 behind.
Spider answers by moving the knight from F6 to D7, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Spider brings the pawn to A4.
our hero claims the enemy pawn by landing on G5.
Spider's knight advances from D7 to F8. our hero advances the pawn from G5 to G6.
A cruel blow: Spider's knight captures our hero's pawn on G6.
Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the knight to H8, and our hero's pawn takes G6, leaving G5 behind.
Spider answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to F7.
our hero's pawn crowns on G8 and becomes a queen.
Spider's king advances from F7 to F6. our hero captures the knight on H8 and leaves Spider in check.
Spider sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the knight to B5, while our hero's pawn takes C4, leaving C2 behind.
Spider answers by moving the knight from B5 to A7. our hero captures the enemy pawn: the queen leaps from H8 to E5.
With dungeon cunning, Spider brings the king to G8. our hero claims the enemy pawn by landing on E7.
Spider's knight advances from A7 to C8. From G5, our hero's queen forces Spider to defend.
Spider sets the king on H8, watching every square. Check: our hero tightens the net by bringing the queen to H5.
From the dark, Spider pushes the king to G7. our hero gives check with the queen on G4.
Spider answers by moving the king from G7 to H7, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the knight to E7.
With a steady hand, our hero brings the queen to D7; then spider's king advances from H7 to G6. our hero claims the enemy knight by landing on E7.
Spider sets the king on H5, watching every square, and without hurry or fear, our hero places the queen on C7. From the dark, Spider pushes the king to G4.
our hero claims the enemy pawn by landing on C6.
Spider answers by moving the king from G4 to G5, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to F5.
With a steady hand, our hero brings the pawn to E7, and right after that spider's king advances from F5 to G5. our hero's pawn crowns on E8 and becomes a queen.
Spider sets the king on G4, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Spider pushes the king to H3. our hero captures the pawn on A3 and leaves Spider in check.
Spider answers by moving the king from H3 to G2. Check: our hero tightens the net by bringing the queen to G8.
With dungeon cunning, Spider brings the king to H2. our hero gives check with the queen on B2.
Spider's king advances from H2 to H3. our hero advances the pawn from C5 to C6, and right after that spider sets the king on H4, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the king to H3. our hero's pawn crowns on C8 and becomes a queen.
Spider answers by moving the king from H3 to H4, and our hero slides the queen across the board, from C8 to D7. With dungeon cunning, Spider brings the king to H5.
With a steady hand, our hero brings the pawn to C5, and right after that spider's king advances from H5 to H6. our hero advances the pawn from C5 to C6; then spider sets the king on H5, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the king to H6. our hero's pawn crowns on C8 and becomes a queen.
Spider answers by moving the king from H6 to H5. our hero gives check with the queen on H8.
With dungeon cunning, Spider brings the king to G5. From D5, our hero's queen forces Spider to defend.
Spider's king advances from G5 to G6. our hero advances the queen from C8 to D8.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 85
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.