Battle chronicle

In the depths of Sewers, our hero faces Spider.

A cruel blow: Spider's king captures our hero's queen on E8.

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Spider's pawn.

Spider answers by moving the pawn from G6 to G5. A clean strike: our hero's pawn topples the pawn on E3.

With dungeon cunning, Spider brings the pawn to G4. With a steady hand, our hero brings the pawn to H3. Spider moves the pawn from G4 to H3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H3.

Spider sets the pawn on A3, watching every square. From B2 to A3, our hero's pawn swallows Spider's pawn.

From the dark, Spider pushes the king to F7; then our hero's pawn takes C4, leaving C3 behind. Spider answers by moving the king from F7 to E6, and right after that our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Spider brings the knight to D6. A clean strike: our hero's pawn topples the knight on D6.

Spider's knight advances from F6 to E4. From D6 to E7, our hero's pawn swallows Spider's pawn.

Spider sets the king on F7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

Spider advances to E8 and claims our queen.

our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from E4 to F6.

A clean strike: our hero's knight topples the pawn on E5.

With dungeon cunning, Spider brings the knight to G8. With a steady hand, our hero brings the knight to C6, and spider's pawn advances from A6 to A5.

A clean strike: our hero's knight topples the pawn on A5.

Spider sets the knight on H6, watching every square, and right after that without hurry or fear, our hero places the knight on C4. From the dark, Spider pushes the knight to F5; then our hero's bishop takes B2, leaving C1 behind.

Spider answers by moving the king from E8 to D7. our hero gives check with the knight on E5.

With dungeon cunning, Spider brings the king to E7. From C6, our hero's knight forces Spider to defend.

our hero activates Backstab and silently removes a threat from Spider.

Spider's king advances from E7 to F7, and our hero advances the knight from C6 to D4. Spider moves the knight from F5 to E3 and topples our hero's pawn.

Without hurry or fear, our hero places the bishop on C1. Check from Spider: the knight plants itself on G2.

our hero's king takes F2, leaving E1 behind; then spider answers by moving the knight from G2 to E1. A clean strike: our hero's king topples the knight on E1.

With dungeon cunning, Spider brings the king to G8, and with a steady hand, our hero brings the rook to B1. Spider's king advances from G8 to H7, while our hero advances the king from E1 to F2.

Spider sets the king on G8, watching every square. Without hurry or fear, our hero places the king on F3; then from the dark, Spider pushes the king to H8.

our hero's king takes F4, leaving F3 behind, and right after that spider answers by moving the king from H8 to H7. our hero slides the king across the board, from F4 to G5.

With dungeon cunning, Spider brings the king to G8, while with a steady hand, our hero brings the king to F6. Spider's king advances from G8 to F8.

And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 11
First capture
move 0
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 45% of the games on this floor.

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