Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's rook lands on G8 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
From A1 to A4, our hero's rook swallows Spider's knight.
From the dark, Spider pushes the knight to G8. A clean strike: our hero's rook topples the pawn on E4.
Spider answers by moving the king from E8 to D7. From E4 to E3, our hero's rook swallows Spider's pawn.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the rook to G3, while spider's pawn advances from E5 to E4.
From G3 to G8, our hero's rook swallows Spider's knight.
Spider sets the pawn on E3, watching every square. A clean strike: our hero's pawn topples the pawn on E3.
From the dark, Spider pushes the king to B7, and right after that our hero's rook takes G6, leaving G8 behind. Spider answers by moving the king from B7 to B8.
A clean strike: our hero's rook topples the pawn on F6.
With dungeon cunning, Spider brings the king to A8. By taking the pawn on A6, our hero drives Spider into check.
Spider's king advances from A8 to B8. our hero advances the knight from G1 to F3, while spider sets the king on B7, watching every square.
Without hurry or fear, our hero places the rook on A3. From the dark, Spider pushes the king to C6; then our hero's pawn takes G4, leaving G2 behind.
Spider answers by moving the king from C6 to B7, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the king to C6.
With a steady hand, our hero brings the pawn to E5, while spider's king advances from C6 to B7. our hero advances the pawn from G4 to G5, and spider sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to B7, and right after that our hero's pawn takes G6, leaving G5 behind.
Spider answers by moving the king from B7 to C7; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the rook to E3, and spider's king advances from D7 to E8. our hero advances the knight from F3 to E5.
Spider advances to E7 and claims our pawn.
From F7, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to F8; then our hero's pawn takes C4, leaving C2 behind. Spider answers by moving the king from F8 to G7, and right after that our hero slides the knight across the board, from F7 to E5.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the pawn to C5, while spider's king advances from F8 to G7.
our hero advances the pawn from C5 to C6, and spider sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Spider pushes the king to H5, and right after that our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the king from H5 to H4.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to H5. Promotion: on C8, our hero turns a pawn into a queen.
Spider's king advances from H5 to H4. our hero advances the pawn from D2 to D4, while spider sets the king on H5, watching every square.
Without hurry or fear, our hero places the pawn on D5. From the dark, Spider pushes the king to H6; then our hero's pawn takes D6, leaving D5 behind.
Spider answers by moving the king from H6 to H5, and right after that our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Spider brings the king to H6.
Promotion: on D8, our hero turns a pawn into a queen.
Spider's king advances from H6 to H5. our hero advances the rook from E3 to A3, and spider sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to H5, and right after that our hero's knight takes C6, leaving E5 behind.
Spider answers by moving the king from H5 to H6; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to H5.
With a steady hand, our hero brings the pawn to E6, and spider's king advances from H5 to H6. our hero advances the pawn from E6 to E7, while spider sets the king on H5, watching every square.
Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to H6. From F8, our hero's queen forces Spider to defend.
Spider answers by moving the king from H6 to H7. our hero delivers the final mate from H3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.