Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its queen from H4 to H1 and topples our hero's queen!
Checkmate. Rat defeats our hero on this floor.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to A4; then rat's pawn advances from C5 to C4.
our hero advances the king from E1 to D2, and right after that rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on E1.
From the dark, Rat pushes the pawn to C5, while our hero's king takes F1, leaving E1 behind. Rat answers by moving the knight from E5 to G4, and our hero slides the king across the board, from F1 to G2.
With dungeon cunning, Rat brings the knight to H6. our hero claims the enemy pawn by landing on G3.
Rat's knight advances from H6 to G8. our hero advances the king from G3 to F3; then rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the king on E3. Check from Rat: the knight plants itself on G4.
our hero's king takes D2, leaving E3 behind. Rat answers by moving the king from E8 to D8, while our hero slides the king across the board, from D2 to C3.
With dungeon cunning, Rat brings the knight to H2. our hero captures the enemy pawn: the king leaps from C3 to C4.
Rat's king advances from D8 to D7. our hero claims the enemy pawn by landing on C5.
Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to D6.
our hero claims the enemy pawn by landing on A5.
Rat answers by moving the pawn from G6 to G5, and our hero slides the king across the board, from A5 to B5. Rat gives check with the pawn on C6.
With a steady hand, our hero brings the king to B6, and right after that rat's pawn advances from G5 to G4. our hero advances the pawn from A4 to A5; then rat sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the pawn to G2, and our hero's pawn takes A7, leaving A6 behind.
On G1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from B6 to B7, and right after that with dungeon cunning, Rat brings the king to E7. our hero's pawn crowns on A8 and becomes a queen.
Rat's queen advances from G1 to D4. our hero claims the enemy pawn by landing on C6.
Rat's queen reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on C5. Check from Rat: the queen plants itself on C2.
our hero's king takes D5, leaving C5 behind. Rat gives check with the queen on D1.
our hero captures the enemy pawn: the king leaps from D5 to E5.
With dungeon cunning, Rat brings the queen to B1. With a steady hand, our hero brings the queen to G2. Check from Rat: the queen plants itself on E1.
our hero advances the king from E5 to F4. Rat gives check with the queen on H4.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to F8, and our hero's queen takes H1, leaving G2 behind.
Check from Rat: the knight plants itself on G4.
our hero slides the king across the board, from E3 to E2. Rat's queen falls on H1 and tears the queen from our hero.
With a steady hand, our hero brings the king to D3. Rat's queen reaches F3 and threatens our hero's king.
our hero advances the king from D3 to D4, and right after that rat sets the queen on G2, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to G7, while our hero's king takes D4, leaving D3 behind. Rat answers by moving the queen from G2 to C2, and our hero slides the king across the board, from D4 to D5.
With dungeon cunning, Rat brings the queen to C8. With a steady hand, our hero brings the king to E4, and right after that rat's knight advances from G4 to H6.
our hero advances the king from E4 to F4; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the king to F8. our hero captures the enemy knight: the king leaps from G5 to H6.
Rat answers by moving the queen from C8 to C2, while our hero slides the king across the board, from H6 to G5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to G4; then rat's king advances from F7 to E6. our hero advances the king from G4 to F4, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the queen to B2, while our hero's king takes D3, leaving E3 behind.
Rat answers by moving the queen from B2 to E5, and our hero slides the king across the board, from D3 to C4. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the king to D3, and right after that rat's king advances from F6 to E6. our hero advances the king from D3 to C4; then rat sets the queen on D6, watching every square.
Without hurry or fear, our hero places the king on B5. Rat gives check with the queen on D7.
our hero's king takes B6, leaving B5 behind. Rat answers by moving the queen from D7 to E7, while our hero slides the king across the board, from B6 to C6.
With dungeon cunning, Rat brings the queen to A7. With a steady hand, our hero brings the king to B5; then rat's king advances from E6 to E7.
our hero advances the king from B5 to C6, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on B5.
From the dark, Rat pushes the king to E7, while our hero's king takes C6, leaving B5 behind. Rat answers by moving the king from E7 to D8, and our hero slides the king across the board, from C6 to D5.
With dungeon cunning, Rat brings the queen to E3. With a steady hand, our hero brings the king to C4, and right after that rat's queen advances from E3 to F3.
our hero advances the king from C4 to C5; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on B6.
Rat's queen reaches F2 and threatens our hero's king.
our hero's king takes B7, leaving B6 behind. Rat answers by moving the queen from F2 to F7, while our hero slides the king across the board, from B7 to B6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to C6; then rat's queen advances from F7 to B3.
our hero advances the king from C6 to C7, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on D6.
From the dark, Rat pushes the queen to F7, while our hero's king takes C5, leaving D6 behind. Rat answers by moving the king from F6 to F5, and our hero slides the king across the board, from C5 to D4.
With dungeon cunning, Rat brings the queen to B7. With a steady hand, our hero brings the king to E3, and right after that rat's queen advances from B7 to D5.
our hero advances the king from E3 to F2; then rat sets the queen on B3, watching every square. Without hurry or fear, our hero places the king on G2.
Check from Rat: the queen plants itself on D5.
our hero's king takes G3, leaving G2 behind. Rat answers by moving the queen from D5 to A2, while our hero slides the king across the board, from G3 to H4.
Rat's edge falls on H2 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 142
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 9
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (142 moves) lasted longer than 94% of the games on this floor.