Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on G7.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's knight.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to D5, and right after that our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from F7 to G8; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from G6 to G5. our hero advances the pawn from F2 to F3, while rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to G4.
A clean strike: our hero's pawn topples the pawn on G4.
Rat answers by moving the pawn from C6 to C5. From D4 to C5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to F4, while rat's king advances from H8 to G8.
our hero advances the pawn from G4 to G5, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the pawn to A4. Check: our hero tightens the net by bringing the pawn to G7.
Rat answers by moving the king from F8 to F7. Promotion: on G8, our hero turns a pawn into a queen.
Rat advances to G8 and claims our queen.
With a steady hand, our hero brings the pawn to G4, and rat's king advances from G8 to H8. our hero advances the pawn from C5 to C6, while rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to G6.
From F5, our hero's pawn forces Rat to defend.
Rat answers by moving the king from G6 to H7. From F5 to E6, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to E7, while rat's king advances from G6 to F7.
From E6, our hero's pawn forces Rat to defend.
Rat moves the king from F7 to E7 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to D4, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from E7 to F6. Promotion: on G8, our hero turns a pawn into a queen.
Rat advances to C3 and claims our pawn.
With a steady hand, our hero brings the queen to C8, and rat's pawn advances from C3 to C2. A clean strike: our hero's queen topples the pawn on C7.
Rat's pawn crowns on C1 and a hostile rook is born.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the rook to C3.
A clean strike: our hero's king topples the rook on C3.
Rat answers by moving the king from F6 to G6, and right after that our hero slides the queen across the board, from C7 to A5. With dungeon cunning, Rat brings the king to H7.
A clean strike: our hero's queen topples the pawn on A4.
Rat's king advances from H7 to G7. Check: our hero tightens the net by bringing the queen to G4.
Rat sets the king on H7, watching every square. our hero gives check with the queen on G6.
From the dark, Rat pushes the king to H8. From G7, our hero's queen forces Rat to defend.
Rat moves the king from H8 to G7 and topples our hero's queen.
our hero slides the pawn across the board, from E6 to E7, while with dungeon cunning, Rat brings the king to F6. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from F6 to G5. our hero advances the queen from E8 to F7, while rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to G5.
Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from G5 to H4, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to G3.
With a steady hand, our hero brings the pawn to A5, while rat's king advances from G3 to H4. our hero advances the pawn from A5 to A6, and rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to H6. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from H6 to G5. our hero gives check with the queen on D8.
With dungeon cunning, Rat brings the king to H6. From F8, our hero's queen forces Rat to defend.
Rat's king advances from H6 to G5. our hero advances the queen from A8 to C8, while rat sets the king on H4, watching every square.
our hero gives check with the queen on E7.
From the dark, Rat pushes the king to G3; then our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the king from G3 to G2, and right after that our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the pawn to A6, while rat's king advances from H1 to H2.
our hero advances the pawn from A6 to A7, and rat sets the king on G1, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H2. our hero gives check with the queen on A2.
Rat answers by moving the king from H2 to H1. Mate. our hero's queen on E1 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 9 s
- Moves
- 107
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 13 / 20
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (107 moves) lasted longer than 85% of the games on this floor.