Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on D6 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from A5 to A4.

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on F7, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from D7 to E8; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the knight to D6.

From H3 to G4, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from E7 to E5. our hero advances the pawn from F2 to F3, while rat sets the knight on B7, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to D6.

A clean strike: our hero's pawn topples the pawn on E5.

Rat answers by moving the king from E8 to F8. From E5 to D6, our hero's pawn swallows Rat's knight.

With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's pawn topples the pawn on C7.

Rat's king advances from G8 to H8. our hero advances the pawn from G4 to G5, and rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on D4. Rat advances to D4 and claims our pawn.

our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from G7 to F8.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to G7. From C8 to C6, our hero's queen swallows Rat's pawn.

Rat's pawn advances from D4 to D3. A clean strike: our hero's queen topples the pawn on A4.

Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the king to E7.

A clean strike: our hero's queen topples the pawn on D3.

Rat answers by moving the king from E7 to F8, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to C6, while rat's king advances from F7 to G8. By taking the pawn on G6, our hero drives Rat into check.

Rat sets the king on H8, watching every square; then without hurry or fear, our hero places the queen on F7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 43 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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