Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival knight on G2.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's bishop.

With dungeon cunning, Slug brings the knight to D7. With a steady hand, our hero brings the pawn to G3, while slug's knight advances from D7 to E5.

our hero advances the king from E1 to F2, and slug sets the pawn on B2, watching every square. A clean strike: our hero's bishop topples the pawn on B2.

From the dark, Slug pushes the pawn to B4. From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug moves the pawn from C5 to B4 and topples our hero's pawn.

our hero slides the pawn across the board, from C2 to C3, while with dungeon cunning, Slug brings the king to D7. From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug's knight advances from E5 to C6. our hero advances the king from F2 to E3, while slug sets the knight on A5, watching every square.

From E3 to E4, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the pawn to F6; then our hero's king takes F5, leaving E4 behind. Slug answers by moving the king from D7 to C7.

From F5 to G4, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the knight to C4. A clean strike: our hero's bishop topples the pawn on F6.

Slug's knight advances from C4 to A3. our hero advances the king from G4 to G5, and slug sets the knight on B1, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the knight to A3, and right after that our hero's king takes H6, leaving G5 behind.

Slug answers by moving the king from C7 to C6; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the knight to C2.

With a steady hand, our hero brings the pawn to G6, and slug's knight advances from C2 to E3. our hero advances the pawn from G6 to G7, while slug sets the king on D7, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Slug pushes the knight to G2. A clean strike: our hero's queen topples the knight on G2.

Slug answers by moving the king from D7 to C7. Check: our hero tightens the net by bringing the queen to G7.

With dungeon cunning, Slug brings the king to B8. With a steady hand, our hero brings the queen to E7, while slug's pawn advances from D6 to D5.

From D8, our hero's queen forces Slug to defend.

Slug sets the king on A7, watching every square; then without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to B7, and right after that our hero's bishop takes D4, leaving F6 behind.

Slug answers by moving the king from B7 to A7. By taking the pawn on B6, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to B7. By taking the pawn on D5, our hero drives Slug into check.

Slug's king advances from B7 to C8. our hero gives check with the queen on A8.

Slug sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the bishop on D8. From the dark, Slug pushes the king to E8; then our hero's pawn takes B6, leaving B5 behind.

Slug answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to E6.

Promotion: on B8, our hero turns a pawn into a queen.

Slug's king advances from E6 to F7. our hero advances the queen from A8 to A6, and slug sets the king on F8, watching every square.

our hero gives check with the bishop on H4.

From the dark, Slug pushes the king to F7, and right after that our hero's queen takes D6, leaving B8 behind. Slug answers by moving the king from F7 to G8.

Check: our hero tightens the net by bringing the queen to C8.

With dungeon cunning, Slug brings the king to F7. And it is checkmate: our hero ends the game on E6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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