Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival rook on H1.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy knight by landing on B3.

With dungeon cunning, Slug brings the pawn to C4. our hero captures the enemy pawn: the pawn leaps from B3 to C4.

Slug's pawn advances from G4 to G3. our hero claims the enemy pawn by landing on B5.

Slug sets the pawn on C2, watching every square, and without hurry or fear, our hero places the knight on E2. A cruel blow: Slug's pawn captures our hero's pawn on H2.

our hero's knight takes G3, leaving E2 behind. On H1, Slug promotes and gains a reinforcing rook.

our hero captures the enemy rook: the knight leaps from G3 to H1.

A cruel blow: Slug's bishop captures our hero's knight on H1.

With a steady hand, our hero brings the king to F2, and right after that slug's king advances from E8 to E7. our hero advances the king from F2 to G1; then slug sets the bishop on E4, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the king to E6, and our hero's king takes E3, leaving F2 behind.

Slug answers by moving the bishop from E4 to G6, while our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Slug brings the king to F5.

With a steady hand, our hero brings the king to D2; then slug's king advances from F5 to E5. our hero advances the king from D2 to C1, and right after that slug sets the bishop on E4, watching every square.

Without hurry or fear, our hero places the bishop on B4. From the dark, Slug pushes the bishop to F5, while our hero's bishop takes D2, leaving B4 behind.

Slug answers by moving the pawn from F7 to F6, and our hero slides the bishop across the board, from D2 to E3. With dungeon cunning, Slug brings the bishop to G6.

our hero claims the enemy pawn by landing on B6.

Slug's king advances from E5 to F4. our hero advances the bishop from B6 to D8; then slug sets the king on E5, watching every square.

Without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the king to E6, and our hero's pawn takes B7, leaving B6 behind.

Slug answers by moving the king from E6 to D5. our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Slug brings the bishop to D3. our hero captures the enemy pawn: the bishop leaps from D8 to F6.

Slug's bishop advances from D3 to G6. our hero advances the bishop from F6 to E7, and right after that slug sets the bishop on F5, watching every square.

our hero captures the pawn on D6 and leaves Slug in check.

From the dark, Slug pushes the king to E4, while our hero's queen takes H2, leaving D6 behind. Slug answers by moving the king from E4 to D3.

our hero captures the pawn on C2 and leaves Slug in check.

With dungeon cunning, Slug brings the king to E3. our hero claims the enemy bishop by landing on F5.

Slug's king advances from E3 to D4. our hero gives check with the bishop on C5.

Slug sets the king on C4, watching every square, while without hurry or fear, our hero places the bishop on B6. From the dark, Slug pushes the king to B3.

Check: our hero tightens the net by bringing the queen to F3.

Slug answers by moving the king from B3 to A2, while our hero slides the king across the board, from C1 to C2. With dungeon cunning, Slug brings the king to A1.

Mate. our hero's queen on A3 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
17 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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