Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

From B2 to C3, our hero's pawn swallows Slug's bishop.

Slug moves the pawn from B3 to A2 and topples our hero's pawn.

our hero's bishop takes B2, leaving C1 behind. Slug answers by moving the knight from F6 to D7, and right after that our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the knight to E2, while slug's pawn advances from F7 to F5.

our hero advances the knight from E2 to F4. Slug's pawn crowns on A1 and a hostile knight is born.

A clean strike: our hero's bishop topples the knight on A1.

From the dark, Slug pushes the pawn to D5. By taking the pawn on D5, our hero drives Slug into check.

Slug answers by moving the king from E7 to E8; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Slug brings the pawn to C4.

With a steady hand, our hero brings the knight to F4, and slug's knight advances from D7 to C5. our hero advances the king from E1 to E2, while slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the knight on D5. From the dark, Slug pushes the pawn to B4.

A clean strike: our hero's knight topples the pawn on B4.

Slug answers by moving the knight from C5 to B7, and right after that our hero slides the knight across the board, from B4 to D5. With dungeon cunning, Slug brings the king to E6.

our hero gives check with the knight on F4.

Slug's king advances from E6 to D7. our hero advances the knight from F4 to G6, and slug sets the king on C7, watching every square.

Without hurry or fear, our hero places the knight on E7. From the dark, Slug pushes the king to D8. From E7 to F5, our hero's knight swallows Slug's pawn.

Slug answers by moving the king from D8 to D7; then our hero slides the knight across the board, from F5 to H6. With dungeon cunning, Slug brings the knight to C5.

From H6 to G4, our hero's knight swallows Slug's pawn.

Slug's king advances from D7 to C7. our hero advances the knight from G4 to E5, while slug sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the knight to D7.

A clean strike: our hero's knight topples the knight on D7.

Slug answers by moving the king from C7 to C6. our hero gives check with the knight on E5.

With dungeon cunning, Slug brings the king to D6. By taking the pawn on C4, our hero drives Slug into check.

Slug's king advances from D6 to E7. our hero advances the knight from C4 to B6, and slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to D6, and right after that our hero's pawn takes H6, leaving H5 behind.

Slug answers by moving the king from D6 to C6; then our hero slides the knight across the board, from B6 to A8. With dungeon cunning, Slug brings the king to D5.

With a steady hand, our hero brings the pawn to H7, and slug's king advances from D5 to C6. Promotion: on H8, our hero turns a pawn into a queen.

Slug sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. Slug moves the pawn from B5 to C4 and topples our hero's pawn.

our hero's bishop takes E5, leaving A1 behind. Slug answers by moving the pawn from C4 to C3. From B8, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the knight to B6, while slug's king advances from C6 to B5.

our hero gives check with the knight on D5.

Slug sets the king on C6, watching every square. A clean strike: our hero's knight topples the pawn on C3.

From the dark, Slug pushes the king to C5. By taking the pawn on E4, our hero drives Slug into check.

Slug answers by moving the king from C5 to C6. our hero gives check with the queen on D6.

With dungeon cunning, Slug brings the king to B5. From C3, our hero's knight forces Slug to defend.

Slug's king advances from B5 to C4. our hero delivers the final mate from D4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 45 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 76% of the games on this floor.

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