Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from E7 to F6 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider answers by moving the pawn from A4 to A3. From B2 to C3, our hero's pawn swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to G5. A clean strike: our hero's bishop topples the pawn on A3.

Spider's pawn advances from C7 to C5. From A3 to C5, our hero's bishop swallows Spider's pawn.

Spider sets the knight on D7, watching every square; then without hurry or fear, our hero places the bishop on A7. Spider advances to C3 and claims our pawn.

our hero's bishop takes C5, leaving A7 behind. Spider answers by moving the knight from C3 to B5; then our hero slides the bishop across the board, from C5 to A3.

With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the bishop to B2, and spider's knight advances from B5 to D6.

A clean strike: our hero's bishop topples the pawn on E5.

Spider sets the knight on E4, watching every square, and right after that without hurry or fear, our hero places the bishop on C3. From the dark, Spider pushes the king to G8; then our hero's bishop takes B4, leaving C3 behind.

Spider answers by moving the king from G8 to F8, and right after that our hero slides the bishop across the board, from B4 to C3. With dungeon cunning, Spider brings the knight to E5.

A clean strike: our hero's bishop topples the knight on E5.

Spider's king advances from F8 to G8. our hero advances the bishop from E5 to C3, and spider sets the king on H7, watching every square.

Without hurry or fear, our hero places the bishop on A5. From the dark, Spider pushes the pawn to G4, and right after that our hero's bishop takes C7, leaving A5 behind.

Spider answers by moving the king from H7 to H6. Check: our hero tightens the net by bringing the bishop to F4.

With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the bishop to E5, and spider's pawn advances from G4 to G3.

A clean strike: our hero's bishop topples the pawn on G3.

Spider sets the king on G4, watching every square, and right after that without hurry or fear, our hero places the bishop on D6. From the dark, Spider pushes the knight to F6.

A clean strike: our hero's bishop topples the pawn on E7.

Spider answers by moving the pawn from A6 to A5. From E7 to F6, our hero's bishop swallows Spider's knight.

With dungeon cunning, Spider brings the pawn to A4. With a steady hand, our hero brings the bishop to D4, while spider's king advances from G4 to H3.

our hero advances the pawn from E3 to E4, and spider sets the king on G3, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Spider pushes the king to F3, and right after that our hero's bishop takes C5, leaving D4 behind. Spider answers by moving the king from F3 to F4; then our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Spider brings the king to G3. With a steady hand, our hero brings the pawn to E7, and spider's king advances from G3 to G2.

Promotion: on E8, our hero turns a pawn into a queen.

Spider sets the king on F3, watching every square. our hero gives check with the queen on F8.

From the dark, Spider pushes the king to G4; then our hero's bishop takes D6, leaving C5 behind. Spider answers by moving the king from G4 to G5.

Check: our hero tightens the net by bringing the queen to G8.

With dungeon cunning, Spider brings the king to H4. our hero gives check with the queen on H8.

Spider's king advances from H4 to G5. From E7, our hero's bishop forces Spider to defend.

Spider sets the king on F5, watching every square; then without hurry or fear, our hero places the bishop on D6. From the dark, Spider pushes the king to G5, and right after that our hero's queen takes A8, leaving H8 behind.

Spider answers by moving the king from G5 to H5. A clean strike: our hero's queen topples the pawn on A4.

With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the pawn to A3, and spider's king advances from H6 to H7.

our hero gives check with the queen on A7.

Spider sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Spider pushes the king to H5; then our hero's queen takes B7, leaving A7 behind.

Spider answers by moving the king from H5 to G4, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Spider brings the king to H5.

With a steady hand, our hero brings the bishop to E7, while spider's king advances from H5 to H6. our hero advances the pawn from A5 to A6, and spider sets the king on G6, watching every square.

Without hurry or fear, our hero places the bishop on D8. From the dark, Spider pushes the king to H5, and right after that our hero's pawn takes A7, leaving A6 behind.

Spider answers by moving the king from H5 to H6. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the queen to A5, and spider's king advances from G6 to H6.

our hero advances the queen from B7 to E7, while spider sets the king on G6, watching every square. Without hurry or fear, our hero places the queen on E5.

From the dark, Spider pushes the king to H6; then our hero's queen takes G3, leaving E5 behind. Spider answers by moving the king from H6 to H5, and right after that our hero slides the queen across the board, from E7 to G7.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 7 s
Moves
103
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 92% of the games on this floor.

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