Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
Spider advances its king to C8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
With dungeon cunning, Spider brings the knight to D5. From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider moves the knight from D5 to C3 and topples our hero's pawn.
our hero advances the bishop from C1 to A3, while spider sets the king on F7, watching every square. From A3 to E7, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the king to E6; then our hero's bishop takes G5, leaving E7 behind. Spider answers by moving the knight from E4 to D2.
From E1 to D2, our hero's king swallows Spider's knight.
Spider's knight reaches B1 and threatens our hero's king.
A clean strike: our hero's rook topples the knight on B1.
Spider's pawn advances from E5 to E4. our hero advances the king from D2 to E1, and spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the rook on B8. From the dark, Spider pushes the pawn to C5, and right after that our hero's rook takes A8, leaving B8 behind.
Spider answers by moving the king from E6 to D6. A clean strike: our hero's rook topples the pawn on A5.
With dungeon cunning, Spider brings the king to D7. From A5 to A4, our hero's rook swallows Spider's pawn.
Spider's king advances from D7 to D6. A clean strike: our hero's rook topples the pawn on E4.
Spider sets the king on D5, watching every square, and right after that without hurry or fear, our hero places the rook on E6. From the dark, Spider pushes the pawn to C4; then our hero's rook takes C6, leaving E6 behind.
Spider advances to C6 and claims our rook.
our hero slides the bishop across the board, from G5 to D8, and with dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the bishop to A5, while spider's king advances from D6 to E6.
our hero advances the pawn from E3 to E4, and spider sets the king on E5, watching every square. Without hurry or fear, our hero places the bishop on B6.
From the dark, Spider pushes the king to F6, and right after that our hero's bishop takes C7, leaving B6 behind. Spider answers by moving the king from F6 to F7; then our hero slides the bishop across the board, from C7 to D8.
With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the bishop to G5, and spider's king advances from E8 to D7.
our hero advances the pawn from A2 to A4, while spider sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Spider pushes the pawn to C3; then our hero's pawn takes A6, leaving A5 behind. Spider answers by moving the king from C8 to B8, and right after that our hero slides the bishop across the board, from G5 to F6.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the pawn to A7, while spider's king advances from C7 to C6.
Promotion: on A8, our hero turns a pawn into a queen.
Spider sets the king on D7, watching every square. From C8, our hero's queen forces Spider to defend.
Spider advances to C8 and claims our queen.
our hero's bishop takes H8, leaving F6 behind. Spider answers by moving the king from C8 to D7; then our hero slides the bishop across the board, from H8 to G7.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the bishop to F6, and spider's king advances from C6 to C5.
our hero advances the pawn from E4 to E5, while spider sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on E6.
Spider moves the king from D5 to E6 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on C3.
Spider answers by moving the king from E6 to F5, and right after that our hero slides the bishop across the board, from C3 to H8. With dungeon cunning, Spider brings the pawn to G5.
With a steady hand, our hero brings the bishop to F6, while spider's pawn advances from G5 to G4. our hero advances the bishop from F6 to D4, and spider sets the king on G5, watching every square.
Without hurry or fear, our hero places the bishop on E5. From the dark, Spider pushes the king to G6, and right after that our hero's bishop takes D6, leaving E5 behind.
Spider answers by moving the king from G6 to G5. From E7, our hero's bishop forces Spider to defend.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the bishop to H4, and spider's king advances from G6 to F7.
our hero advances the bishop from H4 to D8, while spider sets the pawn on G3, watching every square. Without hurry or fear, our hero places the bishop on C7.
From the dark, Spider pushes the king to F8. A clean strike: our hero's bishop topples the pawn on G3.
Spider answers by moving the king from F8 to E8, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the bishop to F4, while spider's king advances from D7 to D8. our hero advances the pawn from C3 to C4, and spider sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the king to D8. From G5, our hero's bishop forces Spider to defend.
Spider answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to F7.
With a steady hand, our hero brings the pawn to C7, and spider's king advances from F7 to G7. our hero advances the bishop from G5 to F4, while spider sets the king on H7, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to G7. our hero gives check with the queen on C7.
Spider answers by moving the king from G7 to F8, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the king to G8.
With a steady hand, our hero brings the bishop to E5, while spider's king advances from G8 to F8. our hero advances the pawn from G4 to G5, and spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the bishop on D6. From the dark, Spider pushes the king to H8. Check: our hero tightens the net by bringing the queen to C8.
Spider answers by moving the king from H8 to G7. our hero gives check with the bishop on E5.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the bishop to H8. Spider moves the king from G6 to G5 and topples our hero's pawn.
our hero advances the pawn from E2 to E4, while spider sets the king on F4, watching every square. our hero gives check with the queen on F8.
From the dark, Spider pushes the king to G5. From E7, our hero's queen forces Spider to defend.
Spider answers by moving the king from G5 to G6. Check: our hero tightens the net by bringing the queen to E8.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the bishop to F6, while spider's king advances from H7 to H6.
our hero advances the pawn from E4 to E5, and spider sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Spider pushes the king to H6, and right after that our hero's bishop takes H8, leaving F6 behind. Spider answers by moving the king from H6 to G5.
From D8, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the pawn to E7, and spider's king advances from H5 to G6.
Promotion: on E8, our hero turns a pawn into a queen.
Spider sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the bishop on E5. From the dark, Spider pushes the king to H7; then our hero's queen takes F8, leaving E8 behind.
Spider answers by moving the king from H7 to G6. our hero gives check with the queen on D6.
With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the bishop to C3, while spider's king advances from H5 to G5.
Check: our hero tightens the net by bringing the queen to D5.
Spider sets the king on H4, watching every square. our hero gives check with the queen on H8.
From the dark, Spider pushes the king to G4. From E6, our hero's queen forces Spider to defend.
Spider answers by moving the king from G4 to G3. Check: our hero tightens the net by bringing the queen to E3.
With dungeon cunning, Spider brings the king to G2. our hero gives check with the queen on E2.
Spider's king advances from G2 to G1. our hero advances the king from E1 to D2.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 22 s
- Moves
- 165
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 14 / 17
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (165 moves) lasted longer than 100% of the games on this floor.