Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider advances its knight to G5 and claims our queen.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider advances to B2 and claims our pawn.

our hero's pawn takes C4, leaving C2 behind. Spider answers by moving the knight from E4 to C5.

A clean strike: our hero's bishop topples the knight on C5.

With dungeon cunning, Spider brings the knight to G8. With a steady hand, our hero brings the bishop to A3. Spider's pawn crowns on B1 and a hostile queen is born.

our hero advances the king from E1 to D2, while spider sets the queen on F5, watching every square. Without hurry or fear, our hero places the knight on F3.

Spider's queen reaches D7 and threatens our hero's king.

our hero's king takes C3, leaving D2 behind. Spider answers by moving the queen from D7 to E6, and right after that our hero slides the knight across the board, from F3 to G5.

With dungeon cunning, Spider brings the queen to F6. With a steady hand, our hero brings the knight to E4, while spider's queen advances from F6 to G6.

our hero advances the pawn from F2 to F3, and spider sets the queen on G7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Spider pushes the queen to H8, and right after that our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the queen from H8 to H6; then our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Spider brings the queen to E6. With a steady hand, our hero brings the knight to C5, and spider's king advances from E8 to D8.

By taking the queen on E6, our hero drives Spider into check.

Spider sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the pawn to E4.

A clean strike: our hero's pawn topples the pawn on E4.

Spider answers by moving the knight from G8 to F6, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the pawn to A5.

With a steady hand, our hero brings the pawn to H6, while spider's king advances from E8 to D7. our hero advances the pawn from G6 to G7.

Spider moves the king from D7 to E6 and topples our hero's knight.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to D7, and right after that our hero's queen takes G5, leaving G8 behind. Spider answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from H6 to H7.

Spider captures the pawn on E4 and puts our hero in check.

With a steady hand, our hero brings the king to D4. Spider moves the knight from E4 to G5 and topples our hero's queen.

Promotion: on H8, our hero turns a pawn into a queen.

Check from Spider: the pawn plants itself on C5.

From D4 to C5, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the pawn to E5. A clean strike: our hero's queen topples the pawn on E5.

Spider answers by moving the knight from G5 to H7. our hero gives check with the queen on D5.

With dungeon cunning, Spider brings the king to E7. From D4, our hero's king forces Spider to defend.

Spider's king advances from E7 to F6. our hero advances the pawn from E2 to E4, and spider sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to H8, and right after that our hero's pawn takes E6, leaving E5 behind.

Spider answers by moving the king from H8 to G8. Check: our hero tightens the net by bringing the pawn to E7.

With dungeon cunning, Spider brings the king to G7. Promotion: on E8, our hero turns a pawn into a queen.

Spider's king advances from G7 to F6. From E6, our hero's queen forces Spider to defend.

Spider sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to D7.

From the dark, Spider pushes the king to H8. our hero gives check with the queen on E8.

Spider answers by moving the knight from H7 to F8. Mate. our hero's queen on F8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
19 / 14
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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