Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's rook lands on A2 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider answers by moving the knight from F6 to D5. our hero claims the enemy pawn by landing on C3.
Spider's knight falls on C3 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to G4; then spider's knight advances from E4 to F6. our hero advances the pawn from H2 to H3.
Spider's knight falls on A2 and tears the pawn from our hero.
our hero captures the enemy knight: the rook leaps from A1 to A2.
From the dark, Spider pushes the knight to E4. our hero claims the enemy pawn by landing on A4.
Spider answers by moving the pawn from E7 to E6. our hero captures the enemy knight: the rook leaps from A4 to E4.
With dungeon cunning, Spider brings the king to D7. our hero claims the enemy pawn by landing on E5.
Spider's pawn advances from A6 to A5. our hero captures the enemy pawn: the rook leaps from E5 to A5.
Spider sets the king on D8, watching every square. Check: our hero tightens the net by bringing the rook to A8.
From the dark, Spider pushes the king to D7, and our hero's bishop takes A3, leaving C1 behind. Spider answers by moving the pawn from C7 to C6.
From A7, our hero's rook forces Spider to defend.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the rook to A6; then spider's king advances from C8 to B7.
our hero advances the rook from A6 to A4, and right after that spider sets the king on C7, watching every square. Without hurry or fear, our hero places the rook on C4.
From the dark, Spider pushes the king to C8. our hero captures the pawn on C6 and leaves Spider in check.
Spider answers by moving the king from C8 to D8. our hero captures the enemy pawn: the rook leaps from C6 to E6.
With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the knight to F3, and right after that spider's king advances from D8 to C7.
our hero captures the enemy pawn: the knight leaps from F3 to G5.
Spider sets the king on B7, watching every square, while without hurry or fear, our hero places the knight on F7. From the dark, Spider pushes the king to A8, and our hero's pawn takes G5, leaving G4 behind.
Spider answers by moving the king from A8 to B8, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the king to B7.
With a steady hand, our hero brings the pawn to G7; then spider's king advances from B7 to A7. our hero's pawn crowns on G8 and becomes a queen.
Spider sets the king on B7, watching every square, and without hurry or fear, our hero places the queen on E8. From the dark, Spider pushes the king to A7.
our hero gives check with the queen on D7.
Spider answers by moving the king from A7 to B8. Mate. our hero's rook on E8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 40% of the games on this floor.