Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

From D2 to E3, our hero's pawn swallows Spider's pawn.

Spider answers by moving the king from E8 to D7. A clean strike: our hero's pawn topples the pawn on C3.

With dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the pawn to H3, and spider's knight advances from G4 to F6.

our hero advances the knight from G1 to F3, while spider sets the knight on G3, watching every square. By taking the pawn on E5, our hero drives Spider into check.

From the dark, Spider pushes the king to D6. A clean strike: our hero's knight topples the pawn on G6.

In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Spider answers by moving the knight from G3 to E4, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to C5, while with a steady hand, our hero brings the knight to E5.

Spider's king advances from C5 to D6, and our hero advances the knight from E5 to D3. Spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the rook on B1, and right after that from the dark, Spider pushes the pawn to C5. Check: our hero tightens the net by bringing the rook to B6.

Spider answers by moving the king from D6 to D7. By taking the pawn on C5, our hero drives Spider into check.

Spider advances to C5 and claims our knight.

From C1 to A3, our hero's bishop swallows Spider's pawn.

Spider gives check with the knight on D3.

A clean strike: our hero's pawn topples the knight on D3.

Spider sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on D4; then from the dark, Spider pushes the pawn to A5.

our hero's pawn takes C5, leaving C4 behind, and right after that spider answers by moving the king from E8 to F8. our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Spider brings the king to G8, while with a steady hand, our hero brings the pawn to C7. Spider's pawn advances from A5 to A4.

From A3 to E7, our hero's bishop swallows Spider's pawn.

Spider sets the pawn on A3, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to F7. our hero gives check with the queen on E6.

Spider answers by moving the king from F7 to G7. From F6, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to H7, and with a steady hand, our hero brings the queen to F8.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 3
First capture
move 0
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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