Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's bishop lands on D2 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider's knight advances from E4 to D2. From C1 to D2, our hero's bishop swallows Spider's knight.

Spider sets the knight on E4, watching every square. A clean strike: our hero's bishop topples the pawn on C3.

Spider advances to C3 and claims our bishop.

our hero's knight takes E2, leaving G1 behind. Spider answers by moving the knight from C3 to E4; then our hero slides the knight across the board, from E2 to C1.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the knight to A2, and spider's knight advances from E4 to D6.

our hero advances the knight from A2 to B4, while spider sets the pawn on E6, watching every square. From B4 to A6, our hero's knight swallows Spider's pawn.

From the dark, Spider pushes the knight to B5; then our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the king from D7 to C6, and right after that our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the king to D1. Check from Spider: the knight plants itself on C3.

our hero advances the king from D1 to C2, and spider sets the knight on B1, watching every square. A clean strike: our hero's king topples the knight on B1.

From the dark, Spider pushes the pawn to C6, and right after that our hero's king takes A2, leaving B1 behind. Spider answers by moving the pawn from A4 to A3.

A clean strike: our hero's king topples the pawn on A3.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to B4, and spider's king advances from D7 to D6.

our hero advances the king from B4 to A5, while spider sets the king on E7, watching every square. Without hurry or fear, our hero places the king on B6.

From the dark, Spider pushes the king to F6. A clean strike: our hero's king topples the pawn on C6.

Spider answers by moving the king from F6 to G5, and right after that our hero slides the knight across the board, from A6 to C5. Spider moves the king from G5 to G4 and topples our hero's pawn.

A clean strike: our hero's knight topples the pawn on E6.

Spider's king advances from G4 to G3. our hero advances the king from C6 to D5, and spider sets the king on G2, watching every square.

A clean strike: our hero's king topples the pawn on E5.

From the dark, Spider pushes the king to G3, and right after that our hero's king takes F6, leaving E5 behind. Spider answers by moving the king from G3 to H4; then our hero slides the knight across the board, from E6 to D4.

With dungeon cunning, Spider brings the king to G4. With a steady hand, our hero brings the pawn to E5, and spider's king advances from G4 to F4.

our hero advances the pawn from E5 to E6, while spider sets the king on G4, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Spider pushes the king to H5; then our hero's knight takes C6, leaving D4 behind. Spider answers by moving the king from H5 to H4, and right after that our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Spider brings the king to G5. Promotion: on E8, our hero turns a pawn into a queen.

Spider's king advances from G5 to G4. our hero advances the queen from E8 to F8, and spider sets the king on H3, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the king to H2, and right after that our hero's knight takes D4, leaving C6 behind.

Spider answers by moving the king from H2 to G2; then our hero slides the knight across the board, from D4 to C2. With dungeon cunning, Spider brings the king to F1.

With a steady hand, our hero brings the queen to E8, and spider's king advances from F1 to G1. our hero advances the king from F4 to G5, while spider sets the king on H1, watching every square.

Without hurry or fear, our hero places the king on H5. From the dark, Spider pushes the king to G1.

From E3, our hero's queen forces Spider to defend.

Spider answers by moving the king from G1 to H2, and right after that our hero slides the king across the board, from H5 to G4. With dungeon cunning, Spider brings the king to H1.

With a steady hand, our hero brings the king to G3.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

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