Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the queen leaps from D3 to D1 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

Without hurry or fear, our hero places the queen on D3. From the dark, Spider pushes the knight to F2. From D3 to C3, our hero's queen swallows Spider's pawn.

Spider answers by moving the knight from F2 to D1; then our hero slides the queen across the board, from C3 to D3. With dungeon cunning, Spider brings the pawn to E6.

From D3 to D1, our hero's queen swallows Spider's knight.

Spider's pawn advances from E5 to E4. our hero advances the queen from D1 to D4, while spider sets the pawn on A3, watching every square.

From B2 to A3, our hero's pawn swallows Spider's pawn.

From the dark, Spider pushes the king to E7. A clean strike: our hero's queen topples the pawn on E4.

Spider answers by moving the king from E7 to D8. From E4 to E3, our hero's queen swallows Spider's pawn.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the queen to F4, while spider's king advances from E7 to E8.

From F4 to F6, our hero's queen swallows Spider's pawn.

Spider sets the pawn on A5, watching every square. By taking the pawn on E6, our hero drives Spider into check.

From the dark, Spider pushes the king to D8, and right after that our hero's queen takes E5, leaving E6 behind. Spider answers by moving the pawn from A5 to A4; then our hero slides the queen across the board, from E5 to B2.

With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the queen to B4, and spider's king advances from C8 to D7.

By taking the pawn on A4, our hero drives Spider into check.

Spider sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the queen on B4. From the dark, Spider pushes the king to D7; then our hero's pawn takes A4, leaving A3 behind.

Spider answers by moving the king from D7 to C7, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Spider brings the king to C6.

With a steady hand, our hero brings the pawn to A6, while spider's king advances from C6 to D5. our hero advances the pawn from A6 to A7, and spider sets the king on C6, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to D7, and right after that our hero's pawn takes A4, leaving A2 behind. Spider answers by moving the king from D7 to E6; then our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the pawn to A6, and spider's king advances from F5 to G6.

From B6, our hero's queen forces Spider to defend.

Spider sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on A7. From the dark, Spider pushes the king to F7; then our hero's queen takes B8, leaving A8 behind.

Spider answers by moving the king from F7 to G7. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to F7. our hero delivers the final mate from A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 7 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 45% of the games on this floor.

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