Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's king lands on G4 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the rook leaps from A1 to A4.
With dungeon cunning, Spider brings the pawn to G4. our hero claims the enemy pawn by landing on A6.
Spider's king advances from E8 to D7. our hero advances the rook from A6 to A7; then spider sets the knight on D5, watching every square.
Without hurry or fear, our hero places the rook on A5. From the dark, Spider pushes the king to E6, and our hero's rook takes A7, leaving A5 behind.
Spider answers by moving the pawn from G4 to G3. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the rook to A7; then spider's pawn advances from G3 to G2.
our hero advances the king from E1 to F2. Spider gives check with the knight on G4.
our hero captures the enemy pawn: the king leaps from F2 to G2.
From the dark, Spider pushes the knight to F6, while our hero's king takes G3, leaving G2 behind. Check from Spider: the knight plants itself on E4.
our hero captures the enemy knight: the king leaps from G3 to G4.
With dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the king to F3. Spider's pawn reaches E4 and threatens our hero's king.
our hero advances the king from F3 to F4; then spider sets the knight on D7, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Spider pushes the knight to E5, and our hero's king takes D4, leaving E4 behind. Spider's knight reaches C6 and threatens our hero's king.
our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Spider brings the knight to D4. our hero captures the enemy knight: the king leaps from C3 to D4.
Spider's king advances from E6 to D6. Check: our hero tightens the net by bringing the rook to A6.
Spider sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the pawn to E6, while our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from C7 to D7, and our hero slides the king across the board, from D4 to C5. With dungeon cunning, Spider brings the king to C8.
With a steady hand, our hero brings the king to D6, and right after that spider's king advances from C8 to B7. our hero advances the rook from A6 to A4; then spider sets the king on B8, watching every square.
our hero claims the enemy pawn by landing on E6.
From the dark, Spider pushes the king to C7, and our hero's rook takes D4, leaving A4 behind. Spider answers by moving the king from C7 to B6, while our hero slides the rook across the board, from D4 to D5.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the king to E7; then spider's king advances from C6 to B6.
our hero advances the pawn from E5 to E6, and right after that spider sets the king on A6, watching every square. Without hurry or fear, our hero places the king on D6.
From the dark, Spider pushes the king to B7, while our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the king from B7 to A6.
our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Spider brings the king to B6. From B8, our hero's queen forces Spider to defend.
Spider's king advances from B6 to A6. our hero advances the king from D6 to C6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 20 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 59% of the games on this floor.