Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival queen on G1.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
After toppling the pawn on D2, Spider threatens our hero's king.
With a steady hand, our hero brings the king to D1. Spider gives check with the knight on F2.
our hero advances the king from D1 to E2. On D1, Spider promotes and gains a reinforcing queen.
our hero claims the enemy knight by landing on F2.
From the dark, Spider pushes the pawn to E4, and our hero's king takes E3, leaving F2 behind. Spider gives check with the queen on D3.
our hero slides the king across the board, from E3 to F4, and right after that with dungeon cunning, Spider brings the pawn to C2. our hero captures the enemy pawn: the rook leaps from A4 to A6.
Spider's queen advances from D3 to B3. our hero claims the enemy pawn by landing on E4.
On C1, Spider promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the queen to G1. our hero claims the enemy queen by landing on G1.
Spider answers by moving the queen from B3 to A2, and our hero slides the knight across the board, from G1 to F3. Spider gives check with the pawn on F5.
our hero claims the enemy pawn by landing on F5.
Spider's queen advances from A2 to C4. our hero advances the knight from F3 to D2.
A cruel blow: Spider's queen captures our hero's rook on A6.
Without hurry or fear, our hero places the knight on B3. Spider gives check with the queen on B5.
our hero's king takes E4, leaving F5 behind. Spider's queen reaches A4 and threatens our hero's king.
our hero slides the king across the board, from E4 to D3, and right after that with dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to C3; then spider's queen advances from A4 to H4.
our hero advances the knight from B3 to D4. After toppling the knight on D4, Spider threatens our hero's king.
our hero captures the enemy queen: the king leaps from C3 to D4.
From the dark, Spider pushes the king to E6, while our hero's king takes C5, leaving D4 behind. Spider answers by moving the pawn from C7 to C6.
our hero captures the enemy pawn: the king leaps from C5 to C6.
With dungeon cunning, Spider brings the king to E5. With a steady hand, our hero brings the king to C7, and right after that spider's king advances from E5 to F4.
our hero advances the king from C7 to D7; then spider sets the king on E4, watching every square. our hero claims the enemy pawn by landing on E7.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 47
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 27 / 9
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 31% of the games on this floor.