Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider moves its king from F5 to E6 and topples our hero's queen!

In the end, our hero delivers checkmate and Spider flees the board.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider answers by moving the pawn from G6 to G5. From B2 to C3, our hero's pawn swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to D2. A clean strike: our hero's bishop topples the knight on D2.

Spider's king advances from E8 to D7. our hero advances the pawn from C3 to C4, and spider sets the king on E6, watching every square.

Without hurry or fear, our hero places the bishop on C3. From the dark, Spider pushes the pawn to A3, and right after that our hero's pawn takes C5, leaving C4 behind.

Spider answers by moving the knight from F6 to E4; then our hero slides the bishop across the board, from C3 to B4. With dungeon cunning, Spider brings the king to F6.

From B4 to A3, our hero's bishop swallows Spider's pawn.

Spider's king advances from F6 to G6. our hero advances the pawn from G2 to G3, while spider sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the pawn to A5; then our hero's pawn takes C6, leaving C5 behind.

Spider answers by moving the pawn from A5 to A4, and right after that our hero slides the bishop across the board, from A3 to B4. With dungeon cunning, Spider brings the knight to F2.

A clean strike: our hero's king topples the knight on F2.

Spider's king advances from F6 to G7. From B4 to E7, our hero's bishop swallows Spider's pawn.

Spider sets the pawn on E4, watching every square. A clean strike: our hero's bishop topples the pawn on G5.

From the dark, Spider pushes the king to H7, and right after that our hero's bishop takes F6, leaving G5 behind. Spider answers by moving the king from H7 to H6.

Check: our hero tightens the net by bringing the pawn to G5.

With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the bishop to E5, and spider's king advances from H7 to G8.

A clean strike: our hero's bishop topples the pawn on C7.

Spider sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the bishop on E5. From the dark, Spider pushes the pawn to A3; then our hero's pawn takes C7, leaving C6 behind.

Spider answers by moving the king from H7 to G6. Promotion: on C8, our hero turns a pawn into a queen.

Spider moves the king from G6 to G5 and topples our hero's pawn.

Check: our hero tightens the net by bringing the queen to G8.

Spider's king advances from G5 to F5. our hero gives check with the queen on E6.

Spider moves the king from F5 to E6 and topples our hero's queen.

Without hurry or fear, our hero places the king on G3. Spider advances to E5 and claims our bishop.

our hero's king takes G4, leaving G3 behind. Spider answers by moving the king from E5 to D6; then our hero slides the king across the board, from G4 to F4.

With dungeon cunning, Spider brings the king to D5. With a steady hand, our hero brings the king to G4, and spider's king advances from D5 to C6.

our hero advances the king from G4 to F4, while spider sets the king on D5, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Spider pushes the king to C5; then our hero's king takes F4, leaving G4 behind. Spider answers by moving the king from C5 to B5.

From F4 to E4, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the king to D3, while spider's king advances from C5 to B5.

our hero advances the king from D3 to C2, and spider sets the king on C4, watching every square. Without hurry or fear, our hero places the king on B1.

From the dark, Spider pushes the king to B5, and right after that our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the king from B5 to B6; then our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the pawn to E6, and spider's king advances from C5 to C6.

our hero advances the pawn from E6 to E7, while spider sets the king on D5, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to D4. Check: our hero tightens the net by bringing the queen to D8.

Spider answers by moving the king from D4 to E4. our hero gives check with the queen on E8.

With dungeon cunning, Spider brings the king to F5. From F8, our hero's queen forces Spider to defend.

Spider's king advances from F5 to E4. Check: our hero tightens the net by bringing the queen to E8.

Spider sets the king on F4, watching every square. our hero gives check with the queen on E3.

From the dark, Spider pushes the king to G4. From E4, our hero's queen forces Spider to defend.

Spider answers by moving the king from G4 to G5. Check: our hero tightens the net by bringing the queen to G2.

With dungeon cunning, Spider brings the king to H4. With a steady hand, our hero brings the pawn to E3, and spider's king advances from H4 to H5.

our hero advances the pawn from E3 to E4, while spider sets the king on H4, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Spider pushes the king to H5; then our hero's pawn takes E6, leaving E5 behind. Check from Spider: the pawn plants itself on A2.

From B1 to A2, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to H4. With a steady hand, our hero brings the pawn to E7, while spider's king advances from H4 to H5.

Promotion: on E8, our hero turns a pawn into a queen.

Spider sets the king on H6, watching every square; then without hurry or fear, our hero places the queen on G8. From the dark, Spider pushes the king to H5.

our hero delivers the final mate from H2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 10 s
Moves
111
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
14 / 13
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (111 moves) lasted longer than 94% of the games on this floor.

More from floor 3