Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's pawn lands on D5 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
From the dark, Spider pushes the king to D7. From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider answers by moving the pawn from A4 to A3; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the king to C8.
From F3 to E4, our hero's pawn swallows Spider's knight.
Spider's knight advances from F6 to D5. A clean strike: our hero's pawn topples the knight on D5.
Spider sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the pawn on D6. From the dark, Spider pushes the pawn to G5.
A clean strike: our hero's pawn topples the pawn on E7.
Spider answers by moving the king from B8 to B7. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to A7. A clean strike: our hero's queen topples the pawn on E5.
Spider's king advances from A7 to A8. From E5 to G5, our hero's queen swallows Spider's pawn.
Spider sets the pawn on C6, watching every square; then without hurry or fear, our hero places the queen on G6. From the dark, Spider pushes the pawn to A5.
By taking the pawn on C6, our hero drives Spider into check.
Spider answers by moving the king from A8 to B8; then our hero slides the queen across the board, from C6 to A6. With dungeon cunning, Spider brings the pawn to A4.
From A6 to A4, our hero's queen swallows Spider's pawn.
Spider's king advances from B8 to C8. A clean strike: our hero's queen topples the pawn on A3.
Spider sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to B4.
From the dark, Spider pushes the king to A8. our hero gives check with the queen on A5.
Spider answers by moving the king from A8 to B8. From B6, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the pawn to G3, while spider's king advances from C8 to D7.
our hero advances the pawn from H2 to H4, and spider sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the king to D7, and right after that our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from D7 to E8; then our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Spider brings the king to E7. Promotion: on H8, our hero turns a pawn into a queen.
Spider's king advances from E7 to D7. Check: our hero tightens the net by bringing the queen to H7.
Spider sets the king on E8, watching every square. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 24 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.