Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the king leaps from B3 to A4 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the king to F7. our hero claims the enemy pawn by landing on E3.

Spider answers by moving the king from F7 to E8, and our hero slides the knight across the board, from E2 to G3. With dungeon cunning, Spider brings the knight to B2.

our hero claims the enemy pawn by landing on E4.

Spider gives check with the knight on D3.

our hero advances the king from E1 to D2; then spider sets the knight on B2, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Spider pushes the knight to A4, and our hero's king takes B3, leaving C2 behind. Spider answers by moving the pawn from E7 to E6.

our hero claims the enemy knight by landing on A4.

With dungeon cunning, Spider brings the pawn to F5. our hero gives check with the knight on F6.

Spider's king advances from E8 to D8. our hero advances the bishop from E3 to C5, and right after that spider sets the king on C8, watching every square.

Without hurry or fear, our hero places the knight on E8. From the dark, Spider pushes the pawn to A5. our hero claims the enemy pawn by landing on A5.

Spider answers by moving the pawn from F5 to F4, and our hero slides the king across the board, from A5 to A6. With dungeon cunning, Spider brings the king to D7.

With a steady hand, our hero brings the king to B7. Spider's king falls on E8 and tears the knight from our hero.

our hero advances the bishop from C5 to D6; then spider sets the king on D8, watching every square. From C7, our hero's bishop forces Spider to defend.

From the dark, Spider pushes the king to E8. our hero captures the enemy pawn: the bishop leaps from C7 to E5.

Spider answers by moving the king from E8 to F8. our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Spider brings the king to G7. From E5, our hero's bishop forces Spider to defend.

Spider's king advances from G7 to F7. our hero advances the king from B7 to C7, and right after that spider sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on D6. From the dark, Spider pushes the king to H7. our hero claims the enemy pawn by landing on E6.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
43
How it ended
draw
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 3
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 26% of the games on this floor.

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