Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

Slug moves its king from F7 to E8 and topples our hero's queen!

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

Slug's king advances from E8 to D8. our hero captures the enemy pawn: the bishop leaps from C1 to H6.

Slug sets the king on E8, watching every square, while without hurry or fear, our hero places the bishop on D2. From the dark, Slug pushes the knight to F1.

our hero captures the enemy knight: the king leaps from E1 to F1.

Slug answers by moving the pawn from H7 to H6, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the pawn to E4.

our hero captures the enemy pawn: the bishop leaps from D2 to H6.

Slug's bishop advances from D6 to C7. our hero advances the pawn from C4 to C5, and right after that slug sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Slug pushes the bishop to D6, while our hero's bishop takes E3, leaving H6 behind.

Slug answers by moving the bishop from D6 to C7, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Slug brings the king to F8.

With a steady hand, our hero brings the pawn to C4, and right after that slug's pawn advances from D7 to D5. our hero advances the knight from H3 to F4; then slug sets the pawn on E6, watching every square.

our hero captures the pawn on E6 and leaves Slug in check.

From the dark, Slug pushes the king to E8, and our hero's knight takes F8, leaving E6 behind. Slug answers by moving the bishop from C7 to A5, while our hero slides the knight across the board, from F8 to E6.

With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the bishop to F4; then slug's bishop advances from A5 to D8.

our hero claims the enemy pawn by landing on G3.

Slug sets the bishop on C7, watching every square, and without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to E3.

our hero captures the bishop on C7 and leaves Slug in check.

Slug answers by moving the king from E8 to F7. our hero captures the enemy pawn: the king leaps from E2 to E3.

With dungeon cunning, Slug brings the king to G6. our hero claims the enemy pawn by landing on E5.

Slug's pawn falls on C4 and tears the pawn from our hero.

our hero advances the knight from C7 to B5; then slug sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on B2.

From the dark, Slug pushes the king to G8, and our hero's pawn takes C7, leaving C6 behind. Slug answers by moving the king from G8 to H7.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Slug brings the pawn to C3. our hero captures the enemy pawn: the queen leaps from C8 to C3.

Slug's king advances from H7 to H6. our hero gives check with the queen on H8.

Slug sets the king on G6, watching every square, and without hurry or fear, our hero places the knight on D4. From the dark, Slug pushes the king to G5, while our hero's bishop takes C1, leaving B2 behind.

Slug answers by moving the king from G5 to G6, and our hero slides the king across the board, from E3 to E4. With dungeon cunning, Slug brings the king to F7.

From E8, our hero's queen forces Slug to defend.

Slug's king falls on E8 and tears the queen from our hero.

our hero advances the knight from D4 to C6; then slug sets the king on D7, watching every square. our hero gives check with the knight on B8.

From the dark, Slug pushes the king to E8, and our hero's king takes F5, leaving E4 behind. Slug answers by moving the king from E8 to D8, while our hero slides the bishop across the board, from C1 to H6.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the knight to D7; then slug's king advances from C7 to B7.

our hero advances the king from F5 to E4, and right after that slug sets the king on A7, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Slug pushes the king to B7, while our hero's king takes F6, leaving E5 behind. Slug answers by moving the king from B7 to A6, and our hero slides the king across the board, from F6 to E7.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the king to D8, and right after that slug's king advances from B7 to C6.

our hero advances the knight from D7 to C5; then slug sets the king on B5, watching every square. Without hurry or fear, our hero places the knight on A4.

From the dark, Slug pushes the king to C6, and our hero's king takes E8, leaving D8 behind. Slug answers by moving the king from C6 to B7, while our hero slides the bishop across the board, from H6 to F4.

With dungeon cunning, Slug brings the king to A8. With a steady hand, our hero brings the king to D8; then slug's king advances from A8 to B7.

our hero advances the bishop from F4 to D6, and right after that slug sets the king on C6, watching every square. Without hurry or fear, our hero places the bishop on C7.

From the dark, Slug pushes the king to B7, while our hero's bishop takes B8, leaving C7 behind. Slug answers by moving the king from B7 to A8, and our hero slides the bishop across the board, from B8 to A7.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the bishop to B8, and right after that slug's king advances from B7 to C6.

our hero advances the knight from A4 to B6; then slug sets the king on B7, watching every square. Without hurry or fear, our hero places the knight on A8.

From the dark, Slug pushes the king to C6, and our hero's king takes E7, leaving D8 behind. Slug answers by moving the king from C6 to B7, while our hero slides the bishop across the board, from B8 to A7.

With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the king to E6; then slug's king advances from C8 to B7.

our hero advances the bishop from A7 to B8, and right after that slug sets the king on A6, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Slug pushes the king to B5, while our hero's knight takes B6, leaving A8 behind. Slug answers by moving the king from B5 to B4, and our hero slides the king across the board, from D5 to D4.

With dungeon cunning, Slug brings the king to B5. With a steady hand, our hero brings the knight to A4, and right after that slug's king advances from B5 to C6.

our hero advances the king from D4 to E5; then slug sets the king on B7, watching every square. Without hurry or fear, our hero places the bishop on A7.

From the dark, Slug pushes the king to A6, and our hero's bishop takes B6, leaving A7 behind. Slug answers by moving the king from A6 to B7, while our hero slides the king across the board, from E5 to D5.

With dungeon cunning, Slug brings the king to B8. With a steady hand, our hero brings the king to C6; then slug's king advances from B8 to A8.

our hero advances the king from C6 to D7, and right after that slug sets the king on B7, watching every square. Check: our hero tightens the net by bringing the knight to C5.

From the dark, Slug pushes the king to A8, while our hero's bishop takes A7, leaving B6 behind. Slug's king falls on A7 and tears the bishop from our hero.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 57 s
Moves
138
How it ended
draw
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
14 / 13
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (138 moves) lasted longer than 98% of the games on this floor.

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