Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival queen on F2.

Draw. The dungeon keeps the names of our hero and Slug.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

From the dark, Slug pushes the bishop to C5, while our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the bishop from C5 to B6, and our hero slides the pawn across the board, from C3 to C4.

A cruel blow: Slug's bishop captures our hero's pawn on E3.

our hero claims the enemy bishop by landing on E3.

Slug's king advances from E8 to F7. our hero captures the enemy pawn: the bishop leaps from E3 to H6.

Slug sets the pawn on E4, watching every square, while without hurry or fear, our hero places the bishop on F8. From the dark, Slug pushes the king to G6.

our hero captures the enemy pawn: the bishop leaps from F8 to E7.

Slug answers by moving the pawn from E6 to E5, while our hero slides the bishop across the board, from E7 to D8. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the pawn to C5; then slug's pawn advances from D7 to D6. our hero advances the bishop from D8 to C7, and right after that slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Slug pushes the king to D5. our hero claims the enemy pawn by landing on D6.

Slug answers by moving the pawn from H7 to H6. our hero captures the enemy pawn: the bishop leaps from D6 to E5.

With dungeon cunning, Slug brings the pawn to H5. our hero claims the enemy knight by landing on G3.

Slug's king advances from D5 to E6. our hero advances the bishop from G3 to B8; then slug sets the king on D5, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Slug pushes the pawn to G3. our hero's pawn crowns on C8 and becomes a queen.

Slug answers by moving the pawn from H5 to H4. Check: our hero tightens the net by bringing the pawn to C4.

With dungeon cunning, Slug brings the king to D4. With a steady hand, our hero brings the pawn to C5; then slug's king advances from D4 to C3.

our hero advances the queen from C8 to H3, and right after that slug sets the king on B4, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Slug pushes the king to A3. our hero claims the enemy pawn by landing on H4.

Slug answers by moving the pawn from E4 to E3, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Slug brings the pawn to E2.

our hero's pawn crowns on C8 and becomes a queen.

Slug's pawn advances from G3 to G2. our hero captures the enemy pawn: the knight leaps from G1 to E2.

On G1, Slug promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the queen to F2. our hero captures the enemy queen: the queen leaps from H4 to F2.

Slug answers by moving the king from A3 to B2, while our hero slides the knight across the board, from E2 to C1. With dungeon cunning, Slug brings the king to A3.

With a steady hand, our hero brings the queen to E8; then slug's king advances from A3 to B4. Check: our hero tightens the net by bringing the bishop to D6.

Slug sets the king on A5, watching every square. our hero gives check with the knight on B3.

From the dark, Slug pushes the king to A6. From C5, our hero's knight forces Slug to defend.

Slug answers by moving the king from A6 to A5. Check: our hero tightens the net by bringing the knight to B7.

With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the knight to D8, and right after that slug's king advances from A6 to A5.

our hero advances the king from D2 to C3; then slug sets the king on A6, watching every square. Without hurry or fear, our hero places the bishop on B8.

From the dark, Slug pushes the king to A5. our hero gives check with the knight on C6.

Slug answers by moving the king from A5 to A6, while our hero slides the queen across the board, from E8 to D8. With dungeon cunning, Slug brings the king to B7.

Check: our hero tightens the net by bringing the queen to B6.

Slug's king advances from B7 to A8. our hero advances the knight from C6 to A7.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 38 s
Moves
79
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
22 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 76% of the games on this floor.

More from floor 2