Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug moves its king from F7 to G8 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's bishop.
Slug's knight advances from F6 to D7. A clean strike: our hero's pawn topples the pawn on B3.
Slug sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. Slug moves the pawn from B5 to C4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on C4.
Slug answers by moving the pawn from F7 to F5, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Slug brings the knight to F8.
With a steady hand, our hero brings the pawn to H3, while slug's king advances from D8 to D7. From H3 to G4, our hero's pawn swallows Slug's pawn.
Slug moves the pawn from F5 to G4 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the king to D8, and right after that our hero's pawn takes F5, leaving F4 behind.
Slug answers by moving the pawn from D6 to D5; then our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Slug brings the pawn to D4.
With a steady hand, our hero brings the bishop to C1, and slug's king advances from D8 to E7. our hero gives check with the pawn on F6.
Slug sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on F7. From the dark, Slug pushes the pawn to G3; then our hero's king takes D2, leaving E1 behind.
Slug answers by moving the king from E6 to E5, and right after that our hero slides the king across the board, from D2 to D1. With dungeon cunning, Slug brings the king to F6.
A clean strike: our hero's pawn topples the pawn on D4.
Slug's king advances from F6 to F5. From D4 to C5, our hero's pawn swallows Slug's pawn.
Slug sets the knight on D7, watching every square. A clean strike: our hero's pawn topples the pawn on B6.
From the dark, Slug pushes the king to G6, and right after that our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the knight from D7 to B8.
Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the knight to D7. our hero gives check with the queen on F7.
Slug moves the king from G6 to F7 and topples our hero's queen.
Promotion: on B8, our hero turns a pawn into a queen.
Slug sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the queen on E8. From the dark, Slug pushes the knight to C5; then our hero's queen takes D7, leaving E8 behind.
Slug advances to D7 and claims our queen.
our hero slides the pawn across the board, from C4 to C5, and with dungeon cunning, Slug brings the knight to E5. With a steady hand, our hero brings the pawn to C6, while slug's knight advances from E5 to G4.
our hero advances the pawn from C6 to C7, and slug sets the king on E5, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
Slug gives check with the knight on F2.
our hero's king takes D2, leaving D1 behind. Slug answers by moving the knight from F2 to H1; then our hero slides the king across the board, from D2 to E2.
With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the king to E3, and slug's king advances from D6 to E7.
A clean strike: our hero's king topples the pawn on E4.
Slug sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to G6; then our hero's king takes E4, leaving F4 behind.
Slug answers by moving the king from G6 to F7, and right after that our hero slides the queen across the board, from C8 to H8. Slug's knight reaches F2 and threatens our hero's king.
With a steady hand, our hero brings the king to F3, while slug's knight advances from F2 to G4. From F3 to G4, our hero's king swallows Slug's knight.
Slug sets the king on G6, watching every square. A clean strike: our hero's king topples the pawn on G3.
From the dark, Slug pushes the king to F5, and right after that our hero's king takes H4, leaving G3 behind. Slug answers by moving the king from F5 to G6; then our hero slides the bishop across the board, from C1 to F4.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the bishop to D6, and slug's king advances from F7 to G6.
our hero advances the bishop from D6 to F8, while slug sets the king on F7, watching every square. From G8, our hero's queen forces Slug to defend.
Slug moves the king from F7 to G8 and topples our hero's queen.
our hero's king takes G3, leaving H4 behind. Slug answers by moving the king from G8 to F7, and right after that our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the bishop to A3, while slug's king advances from G8 to H8.
our hero advances the pawn from C4 to C5, and slug sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Slug pushes the king to G8, and right after that our hero's pawn takes C7, leaving C6 behind. Slug answers by moving the king from G8 to G7.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the queen to E8, and slug's king advances from F6 to F5.
our hero advances the queen from E8 to H8, while slug sets the king on E4, watching every square. Without hurry or fear, our hero places the pawn on B3.
From the dark, Slug pushes the king to D3; then our hero's king takes H2, leaving G3 behind. Slug answers by moving the king from D3 to E2, and right after that our hero slides the queen across the board, from H8 to D4.
With dungeon cunning, Slug brings the king to F1. With a steady hand, our hero brings the queen to E3.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 46 s
- Moves
- 111
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 14 / 29
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 94% of the games on this floor.