Battle chronicle

In the depths of Sewers, our hero faces Slug.

A cruel blow: Slug's king captures our hero's queen on H7.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

From B2 to C3, our hero's pawn swallows Slug's pawn.

Slug sets the pawn on E4, watching every square. our hero gives check with the rook on A8.

From the dark, Slug pushes the bishop to B8. By taking the bishop on B8, our hero drives Slug into check.

Slug answers by moving the king from E8 to F7; then our hero slides the rook across the board, from B8 to H8. With dungeon cunning, Slug brings the knight to F1.

With a steady hand, our hero brings the rook to D8, and slug's pawn advances from E4 to E3. A clean strike: our hero's rook topples the pawn on D7.

Slug sets the king on G8, watching every square. From E1 to F1, our hero's king swallows Slug's knight.

From the dark, Slug pushes the king to F7; then our hero's rook takes D2, leaving D7 behind. Slug answers by moving the king from F7 to G7, and right after that our hero slides the rook across the board, from D2 to D1.

With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the pawn to C4, while slug's king advances from F6 to F7.

our hero advances the rook from D1 to D8, and slug sets the king on F6, watching every square. Without hurry or fear, our hero places the rook on D4.

From the dark, Slug pushes the pawn to H5. From D4 to G4, our hero's rook swallows Slug's pawn.

Slug answers by moving the pawn from H7 to H6; then our hero slides the rook across the board, from G4 to G8. With dungeon cunning, Slug brings the pawn to H4.

With a steady hand, our hero brings the rook to H8, and slug's king advances from F6 to G7. A clean strike: our hero's rook topples the pawn on H6.

Slug sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the rook on E6. From the dark, Slug pushes the king to F7.

By taking the pawn on E7, our hero drives Slug into check.

Slug answers by moving the king from F7 to F6. From E7 to E5, our hero's rook swallows Slug's pawn.

With dungeon cunning, Slug brings the king to F7. A clean strike: our hero's rook topples the pawn on E3.

Slug's king advances from F7 to G8. our hero advances the knight from G1 to F3, and slug sets the king on G7, watching every square.

Without hurry or fear, our hero places the rook on E5. From the dark, Slug pushes the king to H6. From F3 to H4, our hero's knight swallows Slug's pawn.

Slug answers by moving the king from H6 to G7. From F5, our hero's knight forces Slug to defend.

With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the rook to E8, and slug's king advances from F6 to G5.

our hero advances the knight from F5 to G7, while slug sets the king on H4, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Slug pushes the king to H3; then our hero's pawn takes C6, leaving C5 behind. Slug answers by moving the king from H3 to H4, and right after that our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Slug brings the king to H3. Promotion: on C8, our hero turns a pawn into a queen.

Slug's king advances from H3 to G3. our hero advances the king from F1 to E2, and slug sets the king on H2, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Slug pushes the king to G3. From H5, our hero's knight forces Slug to defend.

Slug answers by moving the king from G3 to H4; then our hero slides the knight across the board, from H5 to F6. With dungeon cunning, Slug brings the king to G5.

With a steady hand, our hero brings the knight to D7, and slug's king advances from G5 to G4. our hero advances the king from F1 to E2, while slug sets the king on F4, watching every square.

Check: our hero tightens the net by bringing the queen to C4.

From the dark, Slug pushes the king to F5; then our hero's rook takes H8, leaving E8 behind. Slug answers by moving the king from F5 to G5, and right after that our hero slides the king across the board, from E2 to F3.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the king to G4, while slug's king advances from G6 to G7.

our hero advances the rook from H8 to C8, and slug sets the king on H6, watching every square. Without hurry or fear, our hero places the knight on F8.

From the dark, Slug pushes the king to G7, and right after that our hero's knight takes G6, leaving F8 behind. Slug answers by moving the king from G7 to F6; then our hero slides the knight across the board, from G6 to E7.

Slug advances to E7 and claims our knight.

With a steady hand, our hero brings the queen to G8, and slug's king advances from E7 to F6. our hero advances the king from G4 to H5, while slug sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on H6. From the dark, Slug pushes the king to D7; then our hero's king takes G7, leaving H6 behind.

Slug answers by moving the king from D7 to D6, and right after that our hero slides the king across the board, from G7 to F8. With dungeon cunning, Slug brings the king to E5.

With a steady hand, our hero brings the rook to B8, while slug's king advances from E5 to F4. From B4, our hero's rook forces Slug to defend.

Slug sets the king on F5, watching every square; then without hurry or fear, our hero places the queen on H8. From the dark, Slug pushes the king to G5, and right after that our hero's king takes E7, leaving F8 behind.

Slug answers by moving the king from G5 to F5; then our hero slides the rook across the board, from B4 to D4. With dungeon cunning, Slug brings the king to G6.

Check: our hero tightens the net by bringing the queen to H7.

Slug moves the king from G6 to H7 and topples our hero's queen.

our hero advances the king from E7 to F6, while slug sets the king on H6, watching every square. Without hurry or fear, our hero places the rook on G4.

From the dark, Slug pushes the king to H7; then our hero's king takes F7, leaving F6 behind. Slug answers by moving the king from H7 to H6, and right after that our hero slides the king across the board, from F7 to F6.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the rook to G8. Slug advances to G8 and claims our rook.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 39 s
Moves
120
How it ended
draw
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
14 / 17
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (120 moves) lasted longer than 96% of the games on this floor.

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