Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the king leaps from D2 to D1 and captures the enemy queen.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

With a steady hand, our hero brings the bishop to F4, and right after that slug's pawn advances from D6 to D5. our hero advances the bishop from F4 to D6.

On A1, Slug promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D2. Slug gives check with the queen on D1.

our hero captures the enemy queen: the king leaps from D2 to D1.

Slug answers by moving the pawn from E4 to E3, while our hero slides the king across the board, from D1 to E1. With dungeon cunning, Slug brings the king to D8.

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Slug's pawn advances from B5 to B4. our hero claims the enemy pawn by landing on C5.

Slug sets the pawn on B3, watching every square. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

From the dark, Slug pushes the king to C7. From D6, our hero's bishop forces Slug to defend.

Slug's king falls on D6 and tears the bishop from our hero.

our hero slides the pawn across the board, from B3 to B4; then with dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the pawn to E4, and right after that slug's king advances from C6 to D7.

our hero advances the pawn from E4 to E5; then slug sets the pawn on F6, watching every square. our hero claims the enemy pawn by landing on F6.

From the dark, Slug pushes the king to D8, and our hero's pawn takes F7, leaving F6 behind. Slug answers by moving the king from D8 to C7.

our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to G3; then slug's king advances from D7 to C6.

our hero advances the pawn from G3 to G4, and right after that slug sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Slug pushes the king to C7, while our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the king from C7 to B7, and our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Slug brings the king to A7. our hero's pawn crowns on G8 and becomes a queen.

Slug's king advances from A7 to A6. our hero advances the pawn from H2 to H3; then slug sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to C7, and our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the pawn from D5 to D4, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the king to B7.

With a steady hand, our hero brings the pawn to H7. A cruel blow: Slug's pawn captures our hero's pawn on C3.

our hero's pawn crowns on H8 and becomes a queen.

Slug sets the pawn on C2, watching every square, and without hurry or fear, our hero places the king on D2. On C1, Slug promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on C1.

Slug answers by moving the king from B7 to A7, and our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Slug brings the king to B6.

Check: our hero tightens the net by bringing the queen to F6.

Slug's king advances from B6 to A7. our hero gives check with the queen on F7.

Slug sets the king on B6, watching every square, while without hurry or fear, our hero places the queen on F5. From the dark, Slug pushes the king to A5.

Check: our hero tightens the net by bringing the pawn to B6.

A cruel blow: Slug's king captures our hero's pawn on B6.

our hero slides the pawn across the board, from B2 to B3, and right after that with dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the pawn to E3; then slug's king advances from A7 to B7.

our hero advances the pawn from E3 to E4, and right after that slug sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Slug pushes the king to B7, while our hero's pawn takes E6, leaving E5 behind. Slug answers by moving the king from B7 to A7, and our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Slug brings the king to B7. our hero's pawn crowns on E8 and becomes a queen.

Slug's king advances from B7 to A6. our hero advances the pawn from B3 to B4; then slug sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to B6. our hero gives check with the queen on F6.

Slug answers by moving the king from B6 to C7. From B6, our hero's pawn forces Slug to defend.

With dungeon cunning, Slug brings the king to B7. Check: our hero tightens the net by bringing the queen to F7.

A cruel blow: Slug's king captures our hero's pawn on B6.

our hero advances the queen from F7 to F8, and right after that slug sets the king on A7, watching every square. Without hurry or fear, our hero places the queen on G6.

From the dark, Slug pushes the king to B7, while our hero's queen takes C5, leaving F8 behind.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
7 / 5
Material captured (hero / opponent)
19 / 7
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 39% of 1608 finished games (634 wins, 287 losses, 687 draws). Average length: 61 moves. Average game time: 2 min 39 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 90% of the games on this floor.

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