Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the king leaps from D2 to C1 and captures the enemy rook.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3. Slug's pawn falls on F3 and tears the pawn from our hero.
our hero advances the pawn from G2 to G3; then slug sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Slug pushes the pawn to B4, and our hero's pawn takes G5, leaving G4 behind. Slug gives check with the pawn on F2.
our hero claims the enemy pawn by landing on F2.
With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to E2.
On C1, Slug promotes and gains a reinforcing rook.
our hero advances the king from E2 to D2, and right after that slug sets the king on C7, watching every square. our hero captures the enemy rook: the king leaps from D2 to C1.
From the dark, Slug pushes the king to B7, while our hero's pawn takes G6, leaving G5 behind. Slug's pawn falls on G6 and tears the pawn from our hero.
our hero slides the king across the board, from C1 to B2; then with dungeon cunning, Slug brings the king to C7. our hero claims the enemy pawn by landing on B3.
Slug's king advances from C7 to B7. our hero advances the king from B3 to C4; then slug sets the king on B6, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the pawn to B3. our hero captures the enemy pawn: the king leaps from D5 to D6.
Slug answers by moving the king from B6 to A5. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Slug brings the pawn to G5. With a steady hand, our hero brings the king to C4; then slug's pawn advances from B3 to B2.
our hero advances the king from C4 to B3. On B1, Slug promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the king to A6. our hero claims the enemy rook by landing on B1.
Slug answers by moving the king from A6 to B6, and our hero slides the king across the board, from B1 to C1. With dungeon cunning, Slug brings the king to C5.
With a steady hand, our hero brings the king to D1, and right after that slug's king advances from C5 to C6. our hero advances the king from D1 to E1; then slug sets the king on B6, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to C7, and our hero's king takes E3, leaving E2 behind.
Slug answers by moving the king from C7 to D7, while our hero slides the king across the board, from E3 to E4. With dungeon cunning, Slug brings the king to E7.
With a steady hand, our hero brings the king to E5; then slug's king advances from E7 to D8. our hero advances the king from E5 to F5, and right after that slug sets the king on C7, watching every square.
our hero captures the enemy pawn: the king leaps from F5 to G5.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 53 s
- Moves
- 55
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 15 / 2
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 39% of 1608 finished games (634 wins, 287 losses, 687 draws). Average length: 61 moves. Average game time: 2 min 39 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.