Battle chronicle

The duel begins: our hero against Slug on floor 2.

A cruel blow: Slug's king captures our hero's pawn on D6.

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

From the dark, Slug pushes the pawn to F5. our hero claims the enemy pawn by landing on B3.

Slug answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Slug brings the pawn to F4.

our hero claims the enemy pawn by landing on C5.

Slug's king advances from D8 to E8. our hero captures the enemy pawn: the pawn leaps from C5 to D6.

Slug sets the pawn on B4, watching every square. our hero claims the enemy pawn by landing on B4.

From the dark, Slug pushes the king to D7, and our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the pawn from B6 to B5.

our hero claims the enemy pawn by landing on E4.

Slug's king falls on D6 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to E3; then slug's king advances from D6 to D7. our hero claims the enemy pawn by landing on F4.

Slug sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Slug pushes the king to B7, while our hero's pawn takes G4, leaving G3 behind.

Slug answers by moving the king from B7 to A7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the king to B8.

With a steady hand, our hero brings the pawn to G6, and right after that slug's king advances from B8 to A7. our hero advances the pawn from G6 to G7; then slug sets the king on B8, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Slug pushes the king to A7, and our hero's pawn takes H3, leaving H2 behind. Slug answers by moving the king from A7 to B6, while our hero slides the pawn across the board, from H3 to H4.

With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the pawn to H5; then slug's king advances from A7 to B6.

our hero advances the pawn from H5 to H6, and right after that slug sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Slug pushes the king to B6. our hero's pawn crowns on H8 and becomes a queen.

Slug answers by moving the king from B6 to A6, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the king to A7.

With a steady hand, our hero brings the pawn to F6, and right after that slug's king advances from A7 to B7. our hero advances the pawn from F6 to F7; then slug sets the king on B6, watching every square.

our hero's pawn crowns on F8 and becomes a queen.

From the dark, Slug pushes the king to C6, and our hero's pawn takes E5, leaving E4 behind. Slug answers by moving the king from C6 to D7.

Check: our hero tightens the net by bringing the pawn to E6.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the pawn to E7; then slug's king advances from C6 to B7.

our hero's pawn crowns on E8 and becomes a queen.

Slug sets the king on C7, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to B7, while our hero's pawn takes C3, leaving C2 behind.

Slug answers by moving the king from B7 to C7, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to B7.

our hero claims the enemy pawn by landing on B5.

Slug's king advances from B7 to C7. our hero gives check with the pawn on B6.

Slug sets the king on B7, watching every square. From E7, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to A6, and our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the king from A6 to B5.

our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Slug brings the king to A4. Mate. our hero's queen on D7 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 5 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 39% of 1608 finished games (634 wins, 287 losses, 687 draws). Average length: 61 moves. Average game time: 2 min 39 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 73% of the games on this floor.

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