Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on B3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy knight by landing on B3.
Slug's bishop advances from E4 to G6. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Slug sets the bishop on H5, watching every square, while without hurry or fear, our hero places the pawn on H3. From the dark, Slug pushes the pawn to F6.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Slug answers by moving the pawn from D6 to D5. our hero claims the enemy bishop by landing on H5.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the bishop to B2; then slug's king advances from F8 to F7.
our hero advances the pawn from C3 to C4, and right after that slug sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Slug pushes the pawn to B4, while our hero's bishop takes C1, leaving B2 behind. Slug answers by moving the king from G7 to G8.
our hero captures the enemy pawn: the pawn leaps from C4 to D5.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to D6, and right after that slug's king advances from F8 to E8.
our hero advances the pawn from H5 to H6; then slug sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on F4.
From the dark, Slug pushes the king to E8, and our hero's pawn takes H7, leaving H6 behind. Slug answers by moving the king from E8 to D7.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Slug brings the pawn to C4. our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Slug's king advances from D7 to C6. our hero claims the enemy pawn by landing on F6.
Slug sets the pawn on B3, watching every square. our hero captures the enemy pawn: the pawn leaps from A2 to B3.
From the dark, Slug pushes the king to B7, while our hero's pawn takes D7, leaving D6 behind. Slug answers by moving the king from B7 to A7.
our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Slug brings the pawn to B5. Check: our hero tightens the net by bringing the queen to D7.
Slug's king advances from A7 to A8. And it is checkmate: our hero ends the game on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 39% of 1608 finished games (634 wins, 287 losses, 687 draws). Average length: 61 moves. Average game time: 2 min 39 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 24% of the games on this floor.