Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the king leaps from C1 to B2 and captures the enemy queen.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Slug's pawn falls on A2 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to F3. On A1, Slug promotes and gains a reinforcing queen.
our hero advances the king from E1 to D1, and right after that slug sets the queen on A6, watching every square. Without hurry or fear, our hero places the bishop on E3.
From the dark, Slug pushes the queen to A5. our hero claims the enemy pawn by landing on C5.
Slug's pawn falls on C5 and tears the bishop from our hero.
our hero captures the enemy pawn: the pawn leaps from F3 to E4.
With dungeon cunning, Slug brings the pawn to B4. our hero claims the enemy pawn by landing on B4.
Slug's pawn advances from F7 to F5. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
Slug's queen reaches A1 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the queen to A4, and our hero's king takes D1, leaving D2 behind.
A cruel blow: Slug's pawn captures our hero's pawn on C5.
our hero claims the enemy pawn by landing on F5.
With dungeon cunning, Slug brings the queen to H4. With a steady hand, our hero brings the pawn to G3.
Check from Slug: the queen plants itself on D8.
our hero advances the king from D1 to C1, and right after that slug sets the queen on F6, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Slug pushes the queen to H8, while our hero's pawn takes G5, leaving G4 behind. After toppling the pawn on B2, Slug threatens our hero's king.
our hero captures the enemy queen: the king leaps from C1 to B2.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to C3, and right after that slug's pawn advances from C5 to C4.
our hero advances the pawn from E2 to E3; then slug sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Slug pushes the king to B8, and our hero's pawn takes E5, leaving E4 behind. Slug answers by moving the king from B8 to C7, while our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the pawn to E7; then slug's king advances from D6 to D5.
our hero's pawn crowns on E8 and becomes a queen.
Slug sets the king on C5, watching every square, and without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to D5, while our hero's pawn takes F7, leaving F6 behind.
Slug answers by moving the king from D5 to D6. our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the pawn to G6.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 24 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 15 / 6
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 39% of 1608 finished games (634 wins, 287 losses, 687 draws). Average length: 61 moves. Average game time: 2 min 39 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.