Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the king leaps from D2 to D1 and captures the enemy rook.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Slug's pawn falls on A2 and tears the pawn from our hero.
our hero's king takes D2, leaving E1 behind. Slug answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from B2 to B4.
With dungeon cunning, Slug brings the king to E6. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
Slug's king advances from E6 to D7. our hero claims the enemy pawn by landing on B6.
Slug sets the bishop on D5, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the bishop to B7.
our hero claims the enemy pawn by landing on B5.
Slug answers by moving the king from D7 to D8, and our hero slides the pawn across the board, from E2 to E4. On A1, Slug promotes and gains a reinforcing rook.
With a steady hand, our hero brings the pawn to E5. Check from Slug: the rook plants itself on D1.
our hero captures the enemy rook: the king leaps from D2 to D1.
A cruel blow: Slug's pawn captures our hero's pawn on E5.
Without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to D7, and our hero's pawn takes C5, leaving C4 behind.
Slug answers by moving the pawn from F7 to F5. From C6, our hero's pawn forces Slug to defend.
With dungeon cunning, Slug brings the king to C8. our hero captures the bishop on B7 and leaves Slug in check.
A cruel blow: Slug's king captures our hero's pawn on B7.
our hero advances the pawn from H2 to H4, and right after that slug sets the king on A8, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Slug pushes the king to B7, while our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from B7 to A8, and our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Slug brings the king to B7. our hero's pawn crowns on H8 and becomes a queen.
Slug's pawn advances from F5 to F4. Check: our hero tightens the net by bringing the queen to H7.
Slug sets the king on C8, watching every square. our hero gives check with the pawn on B7.
From the dark, Slug pushes the king to B8. From H8, our hero's queen forces Slug to defend.
A cruel blow: Slug's king captures our hero's pawn on B7.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Slug brings the king to A7. our hero captures the enemy pawn: the queen leaps from E5 to F4.
Slug's king advances from A7 to A8. our hero claims the enemy pawn by landing on G4.
Slug sets the king on B8, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the king to A7.
our hero gives check with the queen on G7.
Slug answers by moving the king from A7 to B6. From D4, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the pawn to F5, and right after that slug's king advances from C7 to C8.
our hero advances the pawn from F5 to F6; then slug sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on F7.
From the dark, Slug pushes the king to A8. our hero's pawn crowns on F8 and becomes a queen.
Slug answers by moving the king from A8 to B7. our hero gives check with the queen on E4.
With dungeon cunning, Slug brings the king to A7. From B6, our hero's pawn forces Slug to defend.
Slug's king advances from A7 to A6. our hero advances the pawn from B6 to B7, and right after that slug sets the king on B5, watching every square.
our hero's pawn crowns on B8 and becomes a queen.
From the dark, Slug pushes the king to A6. From D3, our hero's queen forces Slug to defend.
Slug answers by moving the king from A6 to A5, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Slug brings the king to A4.
With a steady hand, our hero brings the pawn to G5, and right after that slug's king advances from A4 to A5. our hero advances the pawn from G5 to G6; then slug sets the king on A4, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to A5. our hero's pawn crowns on G8 and becomes a queen.
Slug answers by moving the king from A5 to A4. From C2, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to A5. Check: our hero tightens the net by bringing the queen to G5.
Slug's king advances from A5 to A6. And it is checkmate: our hero ends the game on F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 15 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1600 finished games (632 wins, 286 losses, 682 draws). Average length: 61 moves. Average game time: 2 min 36 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 84% of the games on this floor.