Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug advances its queen to D2 and claims our queen.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on C2.
With a steady hand, our hero brings the king to D2, and right after that slug's king advances from E8 to D8. our hero advances the pawn from B2 to B4.
On C1, Slug promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on C1.
From the dark, Slug pushes the king to C7. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
Slug answers by moving the pawn from D6 to D5. our hero captures the pawn on B6 and leaves Slug in check.
With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the pawn to B7; then slug's king advances from C6 to D6.
our hero's pawn crowns on B8 and becomes a queen.
Slug sets the king on E7, watching every square. our hero captures the enemy pawn: the queen leaps from B8 to B5.
From the dark, Slug pushes the king to E6, while our hero's pawn takes C4, leaving C3 behind. Slug answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the pawn to C6, and right after that slug's king advances from E7 to D6.
our hero advances the queen from B5 to B6; then slug sets the pawn on G3, watching every square. From C7, our hero's pawn forces Slug to defend.
From the dark, Slug pushes the king to E7. our hero's pawn crowns on C8 and becomes a queen.
Slug answers by moving the knight from F6 to D5. our hero gives check with the queen on C5.
With dungeon cunning, Slug brings the king to E8. From B8, our hero's queen forces Slug to defend.
Slug's king advances from E8 to D7. our hero advances the pawn from A2 to A4, and right after that slug sets the pawn on F5, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Slug pushes the knight to B6. our hero claims the enemy knight by landing on B6.
Slug answers by moving the king from D7 to E6. our hero captures the enemy pawn: the queen leaps from C5 to D4.
With dungeon cunning, Slug brings the pawn to F4. With a steady hand, our hero brings the pawn to B7. Slug's pawn falls on F2 and tears the pawn from our hero.
our hero advances the king from C1 to D2. Slug gives check with the pawn on E3.
Without hurry or fear, our hero places the king on D3. On F1, Slug promotes and gains a reinforcing queen.
our hero gives check with the queen on E8.
Slug answers by moving the king from E6 to F5. our hero's pawn crowns on B8 and becomes a queen.
Slug gives check with the queen on D1.
With a steady hand, our hero brings the king to C3. Slug's queen reaches E1 and threatens our hero's king.
our hero advances the king from C3 to C2. After toppling the pawn on E2, Slug threatens our hero's king.
Without hurry or fear, our hero places the queen on D2. After toppling the queen on D2, Slug threatens our hero's king.
our hero's king takes B1, leaving C2 behind. Slug answers by moving the queen from D2 to E2. our hero gives check with the queen on F8.
With dungeon cunning, Slug brings the king to G6. From B6, our hero's queen forces Slug to defend.
Slug's king advances from G6 to G5. Check: our hero tightens the net by bringing the queen to G8.
Slug sets the king on F5, watching every square, while without hurry or fear, our hero places the pawn on H4. Check from Slug: the queen plants itself on F1.
our hero's king takes A2, leaving B1 behind. Slug gives check with the queen on E2.
our hero slides the king across the board, from A2 to B3. Slug's queen reaches D3 and threatens our hero's king.
With a steady hand, our hero brings the king to A4; then slug's pawn advances from E3 to E2. From F8, our hero's queen forces Slug to defend.
Slug sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to G6.
A cruel blow: Slug's queen captures our hero's queen on G6.
our hero's queen takes E7, leaving F8 behind. Slug answers by moving the queen from G6 to B6. From G7, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the queen to G6. our hero captures the queen on G6 and leaves Slug in check.
Slug's king falls on H4 and tears the pawn from our hero.
our hero gives check with the pawn on G3.
A cruel blow: Slug's pawn captures our hero's pawn on G3.
From E4, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to G5. our hero captures the enemy pawn: the queen leaps from E4 to E2.
Slug answers by moving the king from G5 to F4, while our hero slides the queen across the board, from E2 to G2. With dungeon cunning, Slug brings the king to G4.
With a steady hand, our hero brings the king to B4; then slug's king advances from G4 to G5. our hero advances the king from B4 to C4, and right after that slug sets the king on F4, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to F5. our hero claims the enemy pawn by landing on G3.
Slug answers by moving the king from F5 to E6. Check: our hero tightens the net by bringing the queen to E3.
With dungeon cunning, Slug brings the king to D6. our hero gives check with the queen on E5.
Slug's king advances from D6 to C6. From D5, our hero's queen forces Slug to defend.
Slug sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to D6.
Slug's king falls on D6 and tears the queen from our hero.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 41 s
- Moves
- 108
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 8
- Material captured (hero / opponent)
- 24 / 32
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1600 finished games (632 wins, 286 losses, 682 draws). Average length: 61 moves. Average game time: 2 min 36 s. Most common ending: checkmate.
This game (108 moves) lasted longer than 93% of the games on this floor.