Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug advances its bishop to A8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Slug sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on B3.
From the dark, Slug pushes the pawn to F5, and our hero's pawn takes A4, leaving A2 behind. A cruel blow: Slug's pawn captures our hero's pawn on A4.
our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Slug brings the pawn to F4. With a steady hand, our hero brings the pawn to A5.
A cruel blow: Slug's bishop captures our hero's pawn on G2.
our hero advances the pawn from A5 to A6, and right after that slug sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Slug pushes the pawn to D4. our hero's pawn crowns on A8 and becomes a queen.
Slug's bishop falls on A8 and tears the queen from our hero.
our hero slides the pawn across the board, from B2 to B4; then with dungeon cunning, Slug brings the bishop to C6. our hero claims the enemy pawn by landing on C5.
Slug's king advances from D8 to D7. our hero captures the enemy pawn: the pawn leaps from C5 to B6.
A cruel blow: Slug's pawn captures our hero's pawn on C3.
Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the bishop to B7, and our hero's pawn takes E4, leaving E2 behind.
Slug answers by moving the king from D7 to C6, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Slug brings the king to D5.
With a steady hand, our hero brings the pawn to H4; then slug's king advances from D5 to C6. our hero advances the pawn from H4 to H5, and right after that slug sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the pawn on F3. A cruel blow: Slug's king captures our hero's pawn on B6.
our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from B6 to C6, and our hero slides the pawn across the board, from H6 to H7.
Check from Slug: the pawn plants itself on C2.
our hero claims the enemy pawn by landing on C2.
Slug's king advances from C6 to B6. our hero's pawn crowns on H8 and becomes a queen.
Slug sets the pawn on G2, watching every square, while without hurry or fear, our hero places the queen on G8. Check from Slug: the bishop plants itself on E4.
our hero's king takes D2, leaving C2 behind. Slug answers by moving the bishop from E4 to B7. our hero claims the enemy pawn by landing on G2.
With dungeon cunning, Slug brings the king to A6. our hero gives check with the queen on F1.
Slug's king advances from A6 to B6. our hero advances the pawn from E5 to E6, and right after that slug sets the king on C7, watching every square.
Without hurry or fear, our hero places the queen on E1. From the dark, Slug pushes the king to B6, while our hero's pawn takes E7, leaving E6 behind.
Slug answers by moving the bishop from B7 to C6. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Slug brings the king to B7. Check: our hero tightens the net by bringing the queen to E7.
Slug's king advances from B7 to B6. our hero advances the queen from E7 to E6; then slug sets the king on B7, watching every square.
From E7, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to A6. our hero captures the bishop on C6 and leaves Slug in check.
Slug answers by moving the king from A6 to A5. our hero gives check with the queen on E5.
With dungeon cunning, Slug brings the king to B4. our hero captures the pawn on F4 and leaves Slug in check.
Slug's king advances from B4 to A3. Check: our hero tightens the net by bringing the queen to C5.
Slug sets the king on B2, watching every square. our hero gives check with the queen on D4.
From the dark, Slug pushes the king to B1, while our hero's queen takes A3, leaving C5 behind.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 13
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1600 finished games (632 wins, 286 losses, 682 draws). Average length: 61 moves. Average game time: 2 min 36 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.