Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on G3 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero claims the enemy knight by landing on G3.

With dungeon cunning, Slug brings the pawn to E4. our hero captures the enemy pawn: the bishop leaps from C1 to H6.

Slug's bishop advances from D6 to E5. our hero advances the king from E1 to E2, and right after that slug sets the bishop on F6, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the king to D8. our hero claims the enemy pawn by landing on E4.

Slug answers by moving the king from D8 to E8, and our hero slides the king across the board, from E4 to F4. With dungeon cunning, Slug brings the bishop to H4.

our hero claims the enemy pawn by landing on G4.

Slug's bishop advances from H4 to F6. our hero advances the king from G4 to F4; then slug sets the bishop on H4, watching every square.

our hero claims the enemy bishop by landing on H4.

From the dark, Slug pushes the king to F7, and our hero's king takes E5, leaving F4 behind. Slug answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to H5; then slug's pawn advances from D7 to D5.

our hero advances the king from E5 to D4, and right after that slug sets the king on E8, watching every square. our hero captures the enemy pawn: the king leaps from D4 to C3.

From the dark, Slug pushes the king to F7, while our hero's king takes D4, leaving C3 behind. Slug answers by moving the king from F7 to E8, and our hero slides the king across the board, from D4 to E5.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to C3, and right after that slug's king advances from F7 to E8.

our hero advances the bishop from H6 to G5; then slug sets the pawn on H6, watching every square. our hero claims the enemy pawn by landing on H6.

From the dark, Slug pushes the king to D7, and our hero's bishop takes G5, leaving H6 behind. Slug answers by moving the king from D7 to C7.

our hero claims the enemy pawn by landing on E7.

With dungeon cunning, Slug brings the king to C8. our hero captures the enemy pawn: the king leaps from E5 to E6.

Slug's king advances from C8 to C7. our hero claims the enemy pawn by landing on D5.

Slug sets the king on B6, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the king to A5.

Check: our hero tightens the net by bringing the bishop to B4.

Slug answers by moving the king from A5 to A4, and our hero slides the pawn across the board, from H5 to H6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 39% of 1595 finished games (630 wins, 285 losses, 680 draws). Average length: 61 moves. Average game time: 2 min 36 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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