Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on G3.
Slug falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero captures the enemy knight: the pawn leaps from H2 to G3.
Slug sets the pawn on H5, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to H4.
our hero captures the enemy pawn: the pawn leaps from G3 to H4.
Slug answers by moving the king from E8 to F7, while our hero slides the king across the board, from E2 to E3. With dungeon cunning, Slug brings the king to G8.
With a steady hand, our hero brings the king to E4; then slug's bishop advances from D6 to C5. our hero claims the enemy pawn by landing on E5.
Slug sets the king on G7, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the pawn to H5, while our hero's king takes G5, leaving F4 behind.
Slug's bishop falls on F2 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from G5 to H5.
With dungeon cunning, Slug brings the king to H7. our hero claims the enemy pawn by landing on G4.
Slug's bishop advances from F2 to E1. our hero advances the king from G4 to F3; then slug sets the bishop on G3, watching every square.
our hero claims the enemy bishop by landing on G3.
From the dark, Slug pushes the pawn to D5, and our hero's king takes F4, leaving G3 behind. Slug answers by moving the king from H7 to H8, while our hero slides the king across the board, from F4 to E5.
With dungeon cunning, Slug brings the pawn to D4. our hero captures the enemy pawn: the king leaps from E5 to D4.
Slug's king advances from H8 to G7. our hero advances the king from D4 to E5, and right after that slug sets the king on G6, watching every square.
Without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to F7, while our hero's bishop takes D4, leaving E3 behind.
Slug answers by moving the king from F7 to E8. our hero captures the enemy pawn: the bishop leaps from D4 to C3.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the bishop to D4, and right after that slug's king advances from D7 to E8.
our hero advances the pawn from C2 to C4; then slug sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Slug pushes the king to E8, and our hero's pawn takes C6, leaving C5 behind. Slug answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the pawn to H6; then slug's king advances from E8 to F7.
our hero advances the pawn from H6 to H7, and right after that slug sets the king on G6, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Slug pushes the king to G5, while our hero's queen takes F8, leaving H8 behind. Slug answers by moving the king from G5 to G6.
our hero captures the enemy pawn: the queen leaps from F8 to E7.
With dungeon cunning, Slug brings the king to H6. Check: our hero tightens the net by bringing the bishop to E3.
Slug's king advances from H6 to H5. And it is checkmate: our hero ends the game on G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 39% of 1595 finished games (630 wins, 285 losses, 680 draws). Average length: 61 moves. Average game time: 2 min 36 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 53% of the games on this floor.