Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the queen leaps from B7 to F3 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F3. Slug captures the pawn on D2 and puts our hero in check.

our hero's king takes D1, leaving E1 behind. Slug moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

Slug advances to A2 and claims our pawn.

From F3 to E4, our hero's pawn swallows Slug's knight.

Slug's pawn crowns on A1 and a hostile knight is born.

A clean strike: our hero's king topples the pawn on D2.

Slug sets the pawn on F6, watching every square, and right after that without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the pawn to D5.

A clean strike: our hero's pawn topples the pawn on D5.

Slug answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Slug brings the knight to B3.

A clean strike: our hero's pawn topples the pawn on B5.

Slug's pawn advances from F6 to F5. our hero advances the pawn from G2 to G3, and slug sets the knight on D4, watching every square.

Without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the knight to F3. From B4 to C5, our hero's pawn swallows Slug's pawn.

Slug moves the knight from F3 to H2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on B6.

With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the pawn to B7, and slug's king advances from D6 to E5.

Promotion: on B8, our hero turns a pawn into a queen.

Slug advances to D5 and claims our pawn.

From D8, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to C5; then our hero's pawn takes B6, leaving B5 behind. Slug answers by moving the king from C5 to C6.

our hero gives check with the queen on C7.

With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the pawn to B7, while slug's knight advances from H2 to F3.

Promotion: on B8, our hero turns a pawn into a queen.

Slug sets the pawn on F4, watching every square. our hero gives check with the queen on B7.

From the dark, Slug pushes the king to E6. From B7 to F3, our hero's queen swallows Slug's knight.

Slug answers by moving the king from E6 to F5. Check: our hero tightens the net by bringing the pawn to G4.

With dungeon cunning, Slug brings the king to G6. our hero gives check with the queen on E4.

Slug's king advances from G6 to H6. From C6, our hero's queen forces Slug to defend.

Slug sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to G6.

From the dark, Slug pushes the king to F8. our hero gives check with the queen on C8.

Slug answers by moving the king from F8 to E7. Mate. our hero's queen on E6 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 46 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
12 / 5
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 39% of 1595 finished games (630 wins, 285 losses, 680 draws). Average length: 61 moves. Average game time: 2 min 36 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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