Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival queen on D4.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the king to D7, while our hero's pawn takes F3, leaving F2 behind.

Slug answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the pawn leaps from F3 to E4.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the pawn to E5, and right after that slug's pawn advances from B5 to B4.

our hero advances the pawn from E5 to E6; then slug sets the pawn on F5, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Slug pushes the king to D7, and our hero's pawn takes E4, leaving E3 behind. A cruel blow: Slug's king captures our hero's pawn on E7.

our hero claims the enemy pawn by landing on F5.

With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to D2.

On C1, Slug promotes and gains a reinforcing knight.

our hero claims the enemy knight by landing on C1.

Slug sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Slug pushes the pawn to D4, while our hero's pawn takes H4, leaving H3 behind.

Slug answers by moving the pawn from D4 to D3, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the king to F6.

With a steady hand, our hero brings the pawn to H6. Slug gives check with the pawn on B2.

our hero captures the enemy pawn: the king leaps from C1 to B2.

Slug sets the pawn on B3, watching every square, while without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to G7.

From F6, our hero's pawn forces Slug to defend.

A cruel blow: Slug's king captures our hero's pawn on H7.

our hero slides the pawn across the board, from F6 to F7, and right after that with dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the king to C3; then slug's king advances from G7 to G6.

our hero claims the enemy pawn by landing on C4.

Slug sets the king on H5, watching every square. our hero captures the enemy pawn: the king leaps from C4 to B3.

From the dark, Slug pushes the pawn to D2, while our hero's king takes C3, leaving B3 behind. On D1, Slug promotes and gains a reinforcing queen.

our hero slides the king across the board, from C3 to B2. Slug gives check with the queen on E2.

With a steady hand, our hero brings the king to C3. Slug's queen reaches E5 and threatens our hero's king.

our hero advances the king from C3 to B4. Check from Slug: the queen plants itself on E7.

Without hurry or fear, our hero places the king on B5. Slug's queen falls on F7 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from B5 to B6.

Slug answers by moving the queen from F7 to F1, while our hero slides the king across the board, from B6 to C5. With dungeon cunning, Slug brings the queen to E2.

With a steady hand, our hero brings the king to D4; then slug's king advances from H5 to G5. our hero advances the king from D4 to C3.

Slug's queen reaches E3 and threatens our hero's king.

Without hurry or fear, our hero places the king on C4. Check from Slug: the queen plants itself on D4.

our hero claims the enemy queen by landing on D4.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
63
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
18 / 3
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 39% of 1608 finished games (634 wins, 287 losses, 687 draws). Average length: 61 moves. Average game time: 2 min 39 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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