Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on G3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy knight by landing on G3.
With dungeon cunning, Slug brings the bishop to B4. With a steady hand, our hero brings the pawn to B3; then slug's pawn advances from D7 to D5.
our hero claims the enemy pawn by landing on H6.
Slug sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the king to C7, while our hero's knight takes E2, leaving G1 behind.
Slug answers by moving the king from C7 to C8, and our hero slides the king across the board, from E1 to F2. With dungeon cunning, Slug brings the king to D8.
With a steady hand, our hero brings the king to G2, and right after that slug's bishop advances from B4 to C5. our hero advances the pawn from H2 to H3; then slug sets the pawn on E4, watching every square.
our hero claims the enemy pawn by landing on G4.
From the dark, Slug pushes the bishop to D6, and our hero's pawn takes G5, leaving G4 behind. Slug answers by moving the bishop from D6 to E5, while our hero slides the pawn across the board, from B3 to B4.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the king to F2; then slug's king advances from C7 to C6.
our hero advances the pawn from G3 to G4, and right after that slug sets the king on B7, watching every square. Without hurry or fear, our hero places the knight on G3.
From the dark, Slug pushes the bishop to D6, while our hero's bishop takes G7, leaving H6 behind. Slug answers by moving the bishop from D6 to B8.
our hero captures the enemy pawn: the bishop leaps from G7 to C3.
With dungeon cunning, Slug brings the bishop to C7. With a steady hand, our hero brings the bishop to B2, and right after that slug's king advances from B7 to C6.
our hero advances the pawn from C2 to C3; then slug sets the bishop on A5, watching every square. our hero claims the enemy bishop by landing on A5.
From the dark, Slug pushes the king to C7, and our hero's pawn takes C4, leaving C3 behind. Slug answers by moving the king from C7 to D6.
our hero claims the enemy pawn by landing on D5.
With dungeon cunning, Slug brings the king to C7. our hero captures the enemy pawn: the pawn leaps from D5 to E6.
Slug's pawn advances from H7 to H6. our hero claims the enemy pawn by landing on H6.
Slug sets the king on B8, watching every square, and without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to C7.
our hero's pawn crowns on H8 and becomes a queen.
Slug answers by moving the king from C7 to B7, and our hero slides the queen across the board, from H8 to E8. With dungeon cunning, Slug brings the king to C7.
our hero captures the pawn on E7 and leaves Slug in check.
Slug's king advances from C7 to C8. our hero advances the pawn from A5 to A6; then slug sets the king on B8, watching every square.
From A7, our hero's pawn forces Slug to defend.
From the dark, Slug pushes the king to C8. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1568 finished games (625 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.