Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the king leaps from E2 to E3 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

Slug's pawn advances from C5 to C4. our hero advances the pawn from A2 to A3, and slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the pawn to G3, and right after that our hero's king takes E2, leaving E1 behind.

Slug answers by moving the king from D7 to E8; then our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Slug brings the knight to D5.

With a steady hand, our hero brings the bishop to E1, and slug's king advances from E8 to F8. A clean strike: our hero's bishop topples the pawn on G3.

Slug sets the king on E7, watching every square. Check: our hero tightens the net by bringing the bishop to H4.

From the dark, Slug pushes the pawn to F6; then our hero's pawn takes G4, leaving G2 behind. Slug advances to E3 and claims our pawn.

From E2 to E3, our hero's king swallows Slug's knight.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to G5, while slug's pawn advances from F6 to F5.

our hero advances the king from E3 to F4, and slug sets the pawn on E3, watching every square. A clean strike: our hero's king topples the pawn on E3.

From the dark, Slug pushes the king to G6, and right after that our hero's king takes D4, leaving E3 behind. Slug answers by moving the king from G6 to F7; then our hero slides the king across the board, from D4 to D5.

With dungeon cunning, Slug brings the pawn to F4. From D5 to D6, our hero's king swallows Slug's pawn.

Slug's king advances from F7 to G7. our hero advances the king from D6 to E5, while slug sets the king on H8, watching every square.

From E5 to F4, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the king to G7; then our hero's king takes F5, leaving F4 behind. Slug answers by moving the king from G7 to F8, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the bishop to F6, while slug's king advances from E8 to D7.

our hero advances the pawn from G6 to G7, and slug sets the king on C6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to D6. our hero gives check with the queen on D8.

Slug answers by moving the king from D6 to C6; then our hero slides the king across the board, from F5 to E5. With dungeon cunning, Slug brings the pawn to B4.

Check: our hero tightens the net by bringing the queen to D6.

Slug's king advances from C6 to B5. our hero advances the bishop from F6 to D8, while slug sets the king on A4, watching every square.

Without hurry or fear, our hero places the queen on B8. Slug moves the pawn from B4 to C3 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on B6.

Slug answers by moving the pawn from C3 to C2. And it is checkmate: our hero ends the game on A5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 21 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1568 finished games (625 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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