Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the king leaps from G1 to F1 and captures the enemy queen.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G4, while with dungeon cunning, Slug brings the pawn to B2. With a steady hand, our hero brings the king to D1.

Slug's pawn crowns on B1 and a hostile queen is born.

our hero advances the king from D1 to E2. Check from Slug: the queen plants itself on D3.

Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the queen to H3; then our hero's pawn takes G5, leaving G4 behind.

Slug's queen reaches F3 and threatens our hero's king.

our hero slides the king across the board, from F2 to G1. Check from Slug: the queen plants itself on F1.

A clean strike: our hero's king topples the queen on F1.

Slug's king advances from E8 to E7. our hero advances the pawn from H2 to H4, and slug sets the pawn on C2, watching every square.

Without hurry or fear, our hero places the king on E1. From the dark, Slug pushes the pawn to B4, and right after that our hero's king takes D2, leaving E1 behind.

Slug answers by moving the pawn from C5 to C4. A clean strike: our hero's king topples the pawn on C2.

With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the pawn to G6, and slug's king advances from E7 to F6.

our hero advances the pawn from H4 to H5, while slug sets the pawn on F4, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Slug pushes the king to E5; then our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the king from E5 to D4.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the pawn to F3. With a steady hand, our hero brings the king to E1, while slug's king advances from D4 to C3.

our hero advances the queen from G8 to G3, and slug sets the king on B2, watching every square. From H2, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to C3, and right after that our hero's queen takes G3, leaving H2 behind. Slug answers by moving the pawn from B6 to B5.

A clean strike: our hero's queen topples the pawn on D6.

With dungeon cunning, Slug brings the pawn to E3. With a steady hand, our hero brings the queen to H2. Slug gives check with the pawn on F2.

our hero advances the king from E1 to E2. Slug's pawn crowns on F1 and a hostile knight is born.

From E2 to F1, our hero's king swallows Slug's knight.

From the dark, Slug pushes the king to D4. From H4, our hero's queen forces Slug to defend.

Slug answers by moving the king from D4 to C5, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the pawn to C3.

With a steady hand, our hero brings the pawn to H7, while slug's king advances from C5 to B6. Promotion: on H8, our hero turns a pawn into a queen.

Slug sets the king on C7, watching every square; then without hurry or fear, our hero places the queen on H3. Slug's pawn reaches E2 and threatens our hero's king.

From F1 to E2, our hero's king swallows Slug's pawn.

Slug answers by moving the pawn from C3 to C2; then our hero slides the queen across the board, from H3 to F1. With dungeon cunning, Slug brings the king to D7.

Check: our hero tightens the net by bringing the queen to H7.

Slug's king advances from D7 to E8. A clean strike: our hero's queen topples the pawn on C2.

Slug sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the queen on B2. From the dark, Slug pushes the king to D8.

A clean strike: our hero's queen topples the pawn on B4.

Slug answers by moving the king from D8 to E8. By taking the pawn on B5, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the queen to H3, while slug's king advances from E7 to F8.

our hero advances the pawn from A2 to A4, and slug sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Slug pushes the king to G7, and right after that our hero's pawn takes A6, leaving A5 behind. Slug answers by moving the king from G7 to F7; then our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Slug brings the king to G7. Promotion: on A8, our hero turns a pawn into a queen.

Slug's king advances from G7 to G6. From G3, our hero's queen forces Slug to defend.

Slug sets the king on H7, watching every square. our hero delivers the final mate from H5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 10 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 6

Floor 2 statistics

Against Slug, heroes have won 40% of 1568 finished games (625 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 83% of the games on this floor.

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