Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

A cruel blow: Slug's rook captures our hero's queen on B8.

The duel ends in a draw: our hero and Slug withdraw.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on C3.

Slug's knight advances from G3 to F1. our hero captures the enemy knight: the king leaps from E1 to F1.

Slug sets the pawn on H5, watching every square, while without hurry or fear, our hero places the pawn on H4. Slug's pawn falls on H3 and tears the pawn from our hero.

our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the bishop from D6 to B4. our hero claims the enemy bishop by landing on B4.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the bishop to B2; then slug's pawn advances from D5 to D4.

our hero advances the pawn from F3 to F4. Slug's pawn falls on F4 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from B2 to D4.

From the dark, Slug pushes the king to D8, while our hero's bishop takes C5, leaving D4 behind. Slug answers by moving the pawn from E6 to E5, and our hero slides the bishop across the board, from C5 to G1.

With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the pawn to B5, and right after that slug's pawn advances from F4 to F3.

our hero advances the bishop from G1 to C5; then slug sets the pawn on H2, watching every square. our hero claims the enemy pawn by landing on E7.

On H1, Slug promotes and gains a reinforcing rook.

our hero's king takes F2, leaving F1 behind. Slug answers by moving the rook from H1 to B1. our hero claims the enemy pawn by landing on F3.

Slug gives check with the rook on B3.

With a steady hand, our hero brings the king to E2; then slug's king advances from C8 to D7. our hero advances the bishop from E7 to H4.

Check from Slug: the rook plants itself on B2.

Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the rook to B1, while our hero's king takes C4, leaving D3 behind.

Slug's rook reaches C1 and threatens our hero's king.

our hero slides the king across the board, from C4 to B4; then with dungeon cunning, Slug brings the rook to C2. With a steady hand, our hero brings the bishop to E1, and right after that slug's pawn advances from H5 to H4.

our hero advances the king from B4 to A3; then slug sets the rook on E2, watching every square. our hero claims the enemy pawn by landing on H4.

From the dark, Slug pushes the rook to H2, and our hero's pawn takes B6, leaving B5 behind. Slug gives check with the rook on H3.

our hero slides the king across the board, from A3 to A4. After toppling the bishop on H4, Slug threatens our hero's king.

With a steady hand, our hero brings the king to B3; then slug's rook advances from H4 to H1. our hero advances the pawn from B6 to B7, and right after that slug sets the rook on C1, watching every square.

our hero's pawn crowns on B8 and becomes a queen.

Slug's rook reaches B1 and threatens our hero's king.

our hero's king takes A4, leaving B3 behind. Slug's rook falls on B8 and tears the queen from our hero.

our hero slides the king across the board, from A4 to A5; then with dungeon cunning, Slug brings the pawn to H6. With a steady hand, our hero brings the king to A6.

Slug's rook reaches B6 and threatens our hero's king.

our hero captures the enemy rook: the king leaps from A6 to B6.

Slug sets the king on E8, watching every square, while without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the king to D7, and our hero's king takes D5, leaving C5 behind.

Slug answers by moving the pawn from H6 to H5. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the king to F5; then slug's pawn advances from H5 to H4.

our hero advances the king from F5 to G4, and right after that slug sets the king on C7, watching every square. our hero captures the enemy pawn: the king leaps from G4 to H4.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 23 s
Moves
75
How it ended
draw
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
18 / 14
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1567 finished games (624 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

More from floor 2