Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

With dungeon cunning, Slug brings the king to F8. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

Slug's king advances from F8 to E7. our hero advances the bishop from C1 to G5, and right after that slug sets the pawn on B4, watching every square.

our hero captures the enemy pawn: the pawn leaps from C3 to B4.

A cruel blow: Slug's pawn captures our hero's pawn on B4.

our hero's pawn takes G3, leaving G2 behind. Slug answers by moving the pawn from B6 to B5, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the king to D2, and right after that slug's king advances from E6 to F5.

our hero advances the king from D2 to E3. Slug's knight reaches D5 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to G6, and our hero's bishop takes E7, leaving G5 behind.

Slug gives check with the pawn on E3.

our hero slides the king across the board, from D2 to D3, and right after that with dungeon cunning, Slug brings the king to G7. our hero captures the enemy pawn: the bishop leaps from E7 to D6.

Slug's knight advances from D5 to E7. our hero claims the enemy knight by landing on E7.

Slug sets the king on G8, watching every square. our hero captures the enemy pawn: the bishop leaps from E7 to B4.

From the dark, Slug pushes the king to H8, while our hero's pawn takes A4, leaving A2 behind. Slug answers by moving the king from H8 to G7.

our hero captures the enemy pawn: the pawn leaps from A4 to B5.

With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the pawn to B6, and right after that slug's pawn advances from E3 to E2.

our hero captures the enemy pawn: the king leaps from D3 to E2.

Slug sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the pawn to F4.

our hero's pawn crowns on B8 and becomes a queen.

Slug's pawn reaches F3 and threatens our hero's king.

our hero slides the king across the board, from E2 to F2, and right after that with dungeon cunning, Slug brings the king to G7. From F8, our hero's queen forces Slug to defend.

Slug's king advances from G7 to H7. our hero advances the bishop from B4 to C3, and right after that slug sets the king on G6, watching every square.

our hero gives check with the queen on F6.

From the dark, Slug pushes the king to H5, while our hero's bishop takes D2, leaving C3 behind.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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