Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on C2.

our hero's bishop takes G5, leaving C1 behind. Slug answers by moving the king from E8 to F8, and our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Slug brings the knight to D5. our hero claims the enemy pawn by landing on C2.

Slug's knight advances from D5 to C7. our hero advances the pawn from G2 to G3; then slug sets the king on G7, watching every square.

Without hurry or fear, our hero places the bishop on E7. From the dark, Slug pushes the knight to D5. our hero captures the enemy pawn: the bishop leaps from E7 to D6.

Slug answers by moving the knight from D5 to F6, while our hero slides the bishop across the board, from D6 to F4. With dungeon cunning, Slug brings the knight to H5.

From E5, our hero's bishop forces Slug to defend.

Slug's knight advances from H5 to F6. our hero advances the bishop from E5 to F4, and right after that slug sets the knight on D5, watching every square.

our hero gives check with the bishop on E5.

From the dark, Slug pushes the pawn to F6, while our hero's bishop takes D6, leaving E5 behind. Slug answers by moving the king from G7 to F7.

our hero captures the enemy pawn: the bishop leaps from D6 to C5.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the bishop to F8, and right after that slug's king advances from E6 to D7.

our hero advances the bishop from F8 to H6; then slug sets the king on E7, watching every square. Without hurry or fear, our hero places the king on B3.

From the dark, Slug pushes the pawn to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

Slug answers by moving the king from E7 to D7, while our hero slides the king across the board, from B3 to C4. With dungeon cunning, Slug brings the king to D6.

Check: our hero tightens the net by bringing the bishop to F4.

Slug's king advances from D6 to E6. our hero advances the bishop from F4 to B8, and right after that slug sets the king on E7, watching every square.

our hero captures the enemy knight: the king leaps from C4 to D5.

From the dark, Slug pushes the king to D8, while our hero's king takes D6, leaving D5 behind. Slug answers by moving the pawn from E4 to E3.

our hero gives check with the bishop on C7.

With dungeon cunning, Slug brings the king to E8. our hero claims the enemy pawn by landing on B6.

Slug's pawn advances from F6 to F5. our hero captures the enemy pawn: the bishop leaps from B6 to E3.

Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the king to E7.

our hero captures the enemy pawn: the king leaps from E5 to F5.

Slug answers by moving the king from E7 to D8. Check: our hero tightens the net by bringing the bishop to B6.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the king to F6; then slug's king advances from E8 to F8.

From C5, our hero's bishop forces Slug to defend.

Slug sets the king on G8, watching every square, and without hurry or fear, our hero places the bishop on E7. From the dark, Slug pushes the king to H7, while our hero's king takes G5, leaving F6 behind.

Slug answers by moving the king from H7 to G7. From F6, our hero's bishop forces Slug to defend.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the king to H5, and right after that slug's king advances from H7 to G8.

our hero advances the pawn from B4 to B5; then slug sets the king on F7, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Slug pushes the king to F8, and our hero's pawn takes B6, leaving B5 behind. Slug answers by moving the king from F8 to F7, while our hero slides the pawn across the board, from B6 to B7.

With dungeon cunning, Slug brings the king to E6. our hero's pawn crowns on B8 and becomes a queen.

Slug's king advances from E6 to F7. Check: our hero tightens the net by bringing the queen to B7.

Slug sets the king on E6, watching every square. our hero gives check with the queen on E7.

From the dark, Slug pushes the king to D5. From E5, our hero's queen forces Slug to defend.

Slug answers by moving the king from D5 to C4. Check: our hero tightens the net by bringing the queen to C3.

With dungeon cunning, Slug brings the king to D5. our hero gives check with the queen on D4.

Slug's king advances from D5 to C6. From E4, our hero's queen forces Slug to defend.

Slug sets the king on B6, watching every square. Check: our hero tightens the net by bringing the queen to E6.

From the dark, Slug pushes the king to A5. our hero gives check with the bishop on C3.

Slug answers by moving the king from A5 to B5, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Slug brings the king to A4.

Check: our hero tightens the net by bringing the queen to A6.

Slug's king advances from A4 to B3. our hero gives check with the queen on C4.

Slug sets the king on A3, watching every square. From B4, our hero's bishop forces Slug to defend.

From the dark, Slug pushes the king to B2. Check: our hero tightens the net by bringing the queen to C3.

Slug answers by moving the king from B2 to A2. our hero gives check with the queen on A3.

With dungeon cunning, Slug brings the king to B1. With a steady hand, our hero brings the bishop to D2, and right after that slug's king advances from B1 to C2.

Check: our hero tightens the net by bringing the queen to C3.

Slug sets the king on B1, watching every square, while without hurry or fear, our hero places the bishop on C1. Slug's pawn falls on H3 and tears the pawn from our hero.

Mate. our hero's queen on B2 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 4 s
Moves
113
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (113 moves) lasted longer than 94% of the games on this floor.

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